Base Class: Fighter
The Unassailable are the ultimate embodiments of raw power and unrelenting fury on the battlefield. Drawing inspiration from legendary warriors that lived for the thrill of combat, seeking out the strongest opponents and reveling in the chaos of war. These fearsome fighters are known for their immense strength, indomitable spirit, and a terrifying presence that can shake the resolve of even the bravest foes.
An Unassailable thrives in the heart of battle, wielding massive weapons with unmatched ferocity. Their relentless pursuit of victory and unparalleled combat prowess make them a force to be reckoned with. Whether leading the charge or standing alone against overwhelming odds, Unassailable inspire fear and awe in equal measure. Their sheer determination and love for the fight drive them to push beyond their limits, turning the tide of battle through sheer willpower and savage might.
With each strike, an Unassailable channels their inner fury, unleashing devastating blows that can shatter defenses and crush enemies. Their intimidating presence can cause foes to falter, while their resilience allows them to withstand punishment that would fell lesser warriors. In the heat of battle, an Unassailable's bloodlust fuels their strength, making them an unstoppable juggernaut capable of overwhelming any adversary.
Relentless Warrior
When you choose this archetype at 3rd level, your thirst for battle drives you forward relentlessly.
Intimidating Presence
As a bonus action, you can attempt to frighten a creature within 30 feet that can see you. The target must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or be frightened until the end of your next turn.
Bloodlust
You gain a bonus to damage rolls equal to your proficiency bonus when you hit a creature with a melee attack. Additionally, you have advantage on saving throws against being frightened.
Unyielding Strength
At 7th level, your physical prowess becomes almost supernatural.
Durable Constitution
When you take damage that would reduce you to 0 hit points but not kill you outright, you can make a Constitution saving throw (DC = damage taken). On a success, you drop to 1 hit point instead. You can use this feature once per long rest.
Battle Frenzy
At 10th level, your fury in battle reaches new heights.
Unstoppable
You gain resistance to bludgeoning, piercing, and slashing damage from non-magical attacks while you are not wearing heavy armor.
Roar of the Beast
As an action, you can let out a terrifying roar. All creatures of your choice within 60 feet must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier) or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once you use this feature, you can’t use it again until you finish a long rest.
Indomitable Presence
At 15th level, your mere presence can dominate the battlefield.
Aura of Fear
Any creature within 10 feet of you that starts its turn must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier) or be frightened until the start of its next turn.
Overwhelming Force
When you hit a creature with a melee attack and roll a 1 or 2 on a damage die, you can reroll the die and must use the new roll, even if it is a 1 or a 2.
War God's Wrath
At 18th level, you are the embodiment of battle fury.
Limitless Power
When you score a critical hit with a melee attack, you gain temporary hit points equal to the damage dealt.
Endless Rage
When you drop to 0 hit points and are not killed outright, you can make a Constitution saving throw with a DC of 5 + the damage taken. On a success, you drop to 1 hit point instead. You can use this feature twice per long rest.
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