Base Class: Sorcerer
Forged through Fire and flames or a spark ignited through mystical means. You or someone of your lineage was exposed to the primal fire or a mystical breath of fire from a phoenix. Sorcerers who awaken their Heart of Fire tend to be passionate and a bit reckless. There have been cases where those who awaken, fail to control their inner fire and perishes from burning themselves up. They often have parts of their body glow like tinder or manifest flames around them. Whatever the case may be, you are now empowered/bound to take care of the fire in your heart from melting you.
Origin Hearth
First Flame
The spark inside of you has bloomed into the first flame, also at 1st level, you can learn 2 extra cantrips between Create Bonfire, Fire Bolt, Green-Flame Blade, and Produce Flame.
You may also learn 1 additional 1st level spell that deals fire damage from the Warlock, Wizard, or Sorcerer spell list. You may learn 1 additional spell that deals fire damage whenever you gain new spell slot levels as a sorcerer (1 2nd level fire spell at 3rd level, 1 3rd level fire spell at 5th level, etc).
You can change what spell is learned this way for another of the same level, whenever you gain a level in this class.
Spells learned this way do not count for the maximum number of spells known.
For Avrae:
!sb add "Create Bonfire"
!sb add "Fire Bolt"
!sb add "Green-Flame Blade"
!sb add "Produce Flame" , etc
Tempered Hearthstone
When you reach 6th level, your body has slowly adapted and improved its durability and efficiency in handling the raw power circulating through you. You gain resistance to fire damage.
Whenever you deal fire damage, you may as a free action expend Origin Hearth charges. For every 25 charges expended this way, you may deal an additional 2d8 fire damage to the next attack or instance of damage from a damage dealing spell you cast until the end of your next turn. Spells that hit multiple times can only empower the first damage instance unless they choose to expend charges to empower individual damage instances at the time of casting.
Ex.
3rd Level Fireball + 25 charges = 8d6[Fire] + 2d8[Fire] for each target affected.
2nd Level Scorching Ray + 25 Charges = 2d6[Fire] + 2d8[Fire] for 1 ray, 2d6[Fire] for other 2 rays.
2nd Level Scorching Ray + 50 Charges = 2d6[Fire] + 4d8[Fire] for 1 ray, 2d6[Fire] for other 2 rays.
2nd Level Scorching Ray + 50 Charges = 2d6[Fire] + 2d8[Fire] for 2 rays, 2d6[Fire] for the last ray.
Nurture the Flame
At 14th level, your proficiency in your grasp of your body and abilities has given rise to your understanding of the power within. As an action, you can gain Origin Hearth charges equal to 10 x (Proficiency + Constitution Modifier). You can do this a number of times equal to your Constitution Modifier.
You also gain flight speed equal to your walking speed whenever your Origin Hearth has charges.
Fire of Creation
Having reached 18th Level, your mastery and control over fire has resonated with the world. Your resistance to fire damage becomes immunity to fire damage. As an action you can unleash and mold your inner flame to one of three forms. Once you use this action, you can't use it again until you finish a long rest, unless you spend 7 sorcery points to use it again. Only one type of each form may be active at the same time.
World on Fire
For 1 minute, you emit a searing fire in a 60ft radius of yourself that forces hostile creatures that enters or starts it's turn inside your radius to make a Charisma Save against your spell save DC. On a Fail, it deals your Constitution score in fire damage and on a successful save they take half as much damage.
If your Origin Hearth is at maximum charges, the range increases by 90ft and the save DC increases by 5.
Pyroclastic Flow
For 1 minute, you create a floating, flaming, spectral Icon with 60ft of you. When you cast a leveled spell, you may expend an amount of sorcery points equal to half the spell level of the casted spell rounded up, except for 9th level spells which takes 12 sorcery points. When you do so, the Icon, makes a copy of the spell you casted and casts the spell towards the same target or another of your choice.
As a bonus action on your turn, you may move the Icon 30ft.
The Icon can take any form you choose.
If your Origin hearth is at maximum charges, the Icon may copy and cast spells of 5th level and below (excluding cantrips) without paying the sorcery points needed.
Well of Radiance
For 1 minute, you emit a gentle radiance of pure fire up to a radius of 30ft. Any allied creatures that enter or stay within the radius, gains immunity to fire damage.
When you first activate this and whenever you or allied creatures start their turn within the radius are regain 3d8 hit points.
If your Origin Hearth is at maximum charges, attacks and spells that deal damage cast by you or allied creatures inside the Well of Radiance, deal additional damage equal to your Constitution Modifier + Charisma Modifier.
Previous Versions
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7/7/2023 10:01:44 AM
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32
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7/7/2023 10:13:18 AM
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7/7/2023 11:00:42 AM
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2.5
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7/11/2023 5:44:41 AM
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1/2/2024 5:48:24 AM
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5/21/2024 2:53:50 AM
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426
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7
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Coming Soon
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