Base Class: Fighter
You take up a shield in the name of your allies, vowing to protect them at the cost of your life.
Immovable
Beginning when you choose this archetype at 3rd level if you are forced to move in any way (other than teleportation) you may reduce the distance that you are moved equal to your fighter level multiplied by 3. In addition to this you have advantage on all saving throws made to avoid the prone condition and you gain resistance to ranged damage from nonmagical attacks.
Improved shield bash
|
light shields |
2d4 |
| medium shields | 1d6+3 |
| heavy shields | 1d8+4 |
| adamantine | 1d12+4 in addition to the weight |
this feature is limited to twice per long rest. Additionally, you may only use this feature once per turn
Antagonistic Bastion
When intercepting an attack with protection fighting, you force the creature that made the attack to shift its focus to you for the next 5 turns. Additionally, Increase the range of protection fighting to 10 feet.
Living obstruction
you count as an area of cover that can block line of sight or grant AC bonuses to creatures behind you whilst wearing a shield.
Aggressive Posture
When using protection fighting, in addition to imposing disadvantage, roll a strength check contested by the enemy's dexterity check, if you succeed, prevent the enemy from using any further attacks for the remainder of their turn (e.g. flurry of blows)
experienced defence
starting at 10th level, you gain resistance to any 1 type of damage from the options below.
bludgeoning
resist bludgeoning damage
piercing
resistant to piercing damage
slashing
resist slashing damage
Rallying Protection
Creatures within 5 feet of you can roll a d100 to duck behind you. taking a percent of the damage they would take based on their roll, and passing off the rest to you.
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