Base Class: Barbarian
Barbarians of the Path of Chaotic Fury are fierce warriors who channel the raw, untamed power of Chaos into their rage. They thrive on unpredictability, using chaotic energy to enhance their combat prowess and confound their enemies. Their rage is a maelstrom of chaotic power, making them both formidable and unpredictable on the battlefield.
Chaotic Rage
- When you enter your rage, it is infused with chaotic energy. While raging, you deal an extra 1d6 chaos damage with melee weapon attacks. The type of this damage changes randomly at the start of each of your turns.
Chaos Magics
When you pick this subclass at 3rd level the power and magics of Chaos start to flow through you. While raging you can the following benefits:
- You gain the to cast the spell Chromatic Orb without expending a spell slot once per Rage. The type of damage is random and you roll on the Chaos Damage chart for it.
- you gain the ability to resist a random damage type based on which type you roll at the beginning of you turn
Below is the chart for how you will determine what kind of damage you will do for your Chaos abilities:
Chaos Damage Roll Chart
| Roll (d8) | Damage Type |
|---|---|
| 1 | Fire |
| 2 | Cold |
| 3 | Lightning |
| 4 | Acid |
| 5 | Poison |
| 6 | Psychic |
| 7 | Radiant |
| 8 | Necrotic |
Chaorrupted Movement
- Your movements become erratic and difficult to predict. Once per long rest, you can reroll a Dexterity saving throw and take the higher of the two rolls. Additionally, you can use the Dash action as a bonus action.
Chaotic Surge
- Once per rage, you can unleash a burst of chaotic energy. As an action, each creature within 10 feet of you must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Constitution modifier) or take 2d6 chaos damage on a failed save or half as much on a success. The type of this damage changes randomly each time you use this feature.
Avatar of Chaos
- Your chaotic power reaches its peak. While raging, you are surrounded by an aura of chaos. Enemies within 10 feet of you have disadvantage on attack rolls against you. Additionally, when a creature hits you with a melee attack, they take chaos damage equal to your Constitution modifier. The type of this damage changes randomly at the start of each of your turns.
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