Base Class: Barbarian
Barbarians who follow the Path of the Dragon draw upon the might and majesty of dragons. They embody the fearsome power, resilience, and elemental fury of these ancient creatures, transforming themselves into unstoppable forces on the battlefield. The Path of the Dragon is a journey of awakening primal draconic power within oneself, channeling it through sheer will and the fury of battle.
Dragonic Element
3rd-level Path of the Dragon features
When you choose this path at 3rd level, your rage takes on the fury of a dragon. While raging, you gain the following benefits:
Elemental Affinity:
At 3rd level, you choose one type of dragon ancestry to gain resistance to their damage type.
Draconic Ancestry
| Dragon | Damage Type |
|---|---|
|
Black |
Acid |
|
Blue |
Lightning |
|
Brass |
Fire |
|
Bronze |
Lightning |
|
Copper |
Acid |
|
Gold |
Fire |
|
Green |
Poison |
|
Red |
Fire |
|
Silver |
Cold |
|
White |
Cold |
You choose the damage type each time you enter a rage.
Draconic Tongue. You can speak, read, and write Draconic or one other language of your choice.
Dragon Claws. When you enter your rage, you can transform, revealing the draconic power within you. Until the rage ends, you manifest a natural weapon. It counts as a simple melee weapon for you, and you add your Constitution modifier to the attack and damage rolls when you attack with it, as normal. Each of your hands transforms into a claw, which you can use as a weapon if it’s empty. It deals 1d8 slashing damage. You may also use the type of damage chosen for your Elemental Affinity instead of slashing damage.
Dragon's Roar
6th-level Path of the Dragon features
Dragon's Roar (6th Level)
At 6th level, you can unleash a terrifying roar that mimics the fearsome presence of a dragon. As a bonus action while raging, you can force each creature of your choice within 30 feet of you to make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Constitution modifier). On a failed save, a creature becomes frightened of you until the end of your next turn.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
The dragonic power within you increases, causing the natural weapons of your Form of the Dragon to count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. You also gain a climbing speed equal to your walking speed while raging.
Climbing
While raging you gain a climbing speed equal to your walking speed, and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Dragon's Heart
10th-level Path of the Dragon feature
Elemental Resistance: When you rage you gain resistance to an additional damage type: acid, cold, fire, lightning, or poison (choose a different type than the one chosen from Draconic Ancestry). Alternatively, you can choose the resistance type you already chose and gain immunity instead.
Draconic Fury
14th-level Path of the Dragon feature
Dragon's Flight: You sprout spectral dragon wings, granting you a flying speed equal to your walking speed.
Draconic Eruption: You can unleash a devastating explosion of draconic energy. As an action, you exhale a bright orb that streaks from your mouth to a point you choose within 120 feet and then blossoms with a low roar into a destructive explosion. Each creature in a 30-foot-radius sphere centered on that point must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Constitution modifier). A target takes 8d10 damage on a failed save, or half as much damage on a successful one. The damage type is determined by your Draconic element resistance (choose one if multiple are available). You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Flying
When raging you sprout a pair of immaterial dragon wings from your back, gaining a flying speed equal to your current speed
Comments