Warlock
Base Class: Warlock

The Butterfly Queen is a patron of elegance and deadly grace, embodying the perfect blend of beauty and power. Her Warlocks are marked by their exceptional combat skills and the ability to harness spells beyond the usual Warlock repertoire. With her patronage, they become formidable duellists, capable of raining bullets upon their foes, delivering bone-crushing smites, and bending time to their will.

Warlocks who serve the Butterfly Queen often find themselves driven by a desire for mastery and perfection, seeking to emulate their patron's grace and power. In return, the Butterfly Queen demands unwavering loyalty and the relentless pursuit of excellence. Those who prove themselves worthy are rewarded with ever-greater power and the favour of a patron who is as deadly as she is beautiful.

Butterfly Wings

The Butterfly Queen teaches you proficiency with firearms and bestows you with an expanded list of spells. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

faerie fire

2nd

calm emotions

3rd

hypnotic pattern

4th

greater invisibility

5th

time stop

Dual Pistol Wielder

Starting at 1st level, when wielding a pistol in each hand, you can fire your second pistol as a bonus action, reload both pistols as part of this bonus action, and attack within 5 feet without disadvantage.

Butterfly Punch

Starting at 6th level, you can summon the Butterfly Queen's fist to deliver a devastating punch to an enemy. Once you use this feature, you can’t use it again until you finish a short rest.

Warlock Time

Once per short rest, use a reaction to perform a CHA saving throw (DC 13) and briefly slow time. On success, you dodge the attack and take no damage. On a fail, you take half damage. You can then perform a counterattack.

Regal Stiletto

Starting at 10th level, you can summon the Butterfly Queen to crush enemies beneath her high-heeled foot.

Bullet to Hell

Starting at 14th level, when you hit a creature with a bullet, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.

At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.

Once you use this feature, you can’t use it again until you finish a long rest.

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