Fighter
Base Class: Fighter

You have augmented your body with many robotic and futuristic weapons and abilities. This have made you a in a sudo-cyborg with upgraded limbs ands parts. This might have been for power, needed because of an accident, or just to be better then basic. (Depending on the campaign this can magical instead of robotic)

Cyber Augments

These are your cybernetic augments which you get 3 to start with at level 3, 5 at 7th, 7 at 10th, and 10 at 15th. 

Advanced Muscles

Your strength has been enhanced because your muscle have had cybernetic advancements. Increase strength by 2 to a max of 22.

Arm Cannon

Your Arm have been modified to be able to turn into a cannon which unleashes blasts of large amounts of energy. 1 times per short rest you can fire a projectile which the opponent must make a DC 14 dexterity saving throw or take 2d10 fire damage as a bonus action.

Built to Survive

If you have the class options Plated Skin and Enhanced Suitability then as a reaction to taking damage you can reduce the damage buy 1d12+Your Constitution Modifier. Then up to 2d12+Con at 10th level.

Cyber Eyes

Your enhanced eyes grant you dark vision up to 60ft or if you already have dark vision you gain 60 more feet. These also grant 15ft of true vision.

Enhanced Inventory

Double your carrying capacity. 

Enhanced Legs

Your legs have been changed to be more effective and make you faster. Gain +10ft to your walking speed.

Imbued Body

If paired with Weaponized Body, 2 times per short rest you can change your weapon attack damage to any other type of damage.

Improved Survivability

Gain +1 hp with each level

Light Flash

Once per long rest, Anyone around you in a 10 ft radius must make a DC (16) Constitution Saving Throw or be blinded for two turns. 

Plated Skin

Your skin has been slightly augmented to increase your defenses. Increase your AC by 1.

Self Defense System

You have been upgraded and installed with a system to protect yourself from a physical assault. 1 time per short rest as a reaction when you are successfully hit by a melee attack you can do 1d6+1 damage back to them

Strengthened Hands

Your hands have been hardened with metal. Your unarmed attacks now do 1d6 + Your Strength Modifier.

Taser Hand

Your have has been infused with electricity. This lets you be able to use the cantrip shocking

Translation

Even if you are not proficient with a language you can still understand it

Weaponized Body

Your weapons are inserted into your body and become part of you. You can’t be disarmed and pulling a new weapon out doesn’t need an action.

Advanced Mind

Gotten at 7th level. Your mind has been upgraded to increase your ability to perceive or find information. Gain expertise in perception and investigation.

Jumpstart

Gotten at 10th level. If you die you can comeback at 1 hp once per long rest

Power Drain

Gotten at 15th level. All lighting damage instead of dealing damage to you it heals you for half the amount it would have damaged you for.

Self Destruction

Gotten at 18th level. You self destruct blowing up you and everything around you in a 10ft radius. Dealing 10d12 to everyone in that radius including you. If you go down with this feature you automatically fail all of your death saving throws.

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