Sorcerer
Base Class: Sorcerer

Level 1: Force Sensitivity You have an innate connection to the Force, which grants you the following benefits:

  • Force Intuition: Add your Charisma modifier to your initiative rolls.
  • Mind Trick: You can cast charm person once using a sorcerer spell slot. You regain the ability to do so after a long rest.

Level 6: Jedi Training Your training in the ways of the Jedi grants you the following features:

  • Lightsaber Proficiency: You gain proficiency with lightsabers, a special type of sword that you can summon as a bonus action. It deals radiant damage and uses your Charisma modifier for attack and damage rolls.
  • Force Push/Pull: As an action, you can spend 2 sorcery points to cast gust of wind or mage hand without using a spell slot.

Level 14: Jedi Knight You have reached the rank of Jedi Knight, unlocking deeper powers of the Force:

  • Enhanced Reflexes: You gain advantage on Dexterity saving throws.
  • Force Leap: You can spend 2 sorcery points to cast jump on yourself at will, without using a spell slot.

Level 18: Master of the Force You have become a master of the Force, gaining the following abilities:

  • Force Projection: You can spend 5 sorcery points to cast project image without using a spell slot.
  • Mind Probe: You can spend 5 sorcery points to cast detect thoughts without material components.

Force Sensitivity

Force Intuition: Add your Charisma modifier to your initiative rolls.

Mind Trick: You can cast charm person once using a sorcerer spell slot. You regain the ability to do so after a long rest.

Jedi Training

Lightsaber Proficiency: You gain proficiency with lightsabers, a special type of sword that you can summon as a bonus action. It deals radiant damage and uses your Charisma modifier for attack and damage rolls.

Force Push/Pull: As an action, you can spend 2 sorcery points to cast gust of wind or mage hand without using a spell slot.

Jedi Knight

Enhanced Reflexes: You gain advantage on Dexterity saving throws.

Force Leap: You can spend 2 sorcery points to cast jump on yourself at will, without using a spell slot.

Master of the Force

Force Projection: You can spend 5 sorcery points to cast project image without using a spell slot.

Mind Probe: You can spend 5 sorcery points to cast detect thoughts without material components.

Way Of The Jedi Image

Comments

Posts Quoted:
Reply
Clear All Quotes