Base Class: Fighter
An old question. Is it better to be quick or is it better to be heavily armored? Duelists say the former. Fighting on the edge of a knife, barely ducking under an axe, then swiftly but narrowly laying their foe open. Then on to the next duel.
Critical Contender
At 3rd level, your melee weapon attacks with weapons without the heavy property score a critical hit on a roll of 19 or 20.
Preemptive Attack
At 3rd level, while you are not wearing heavy armor, when a creature is about to make a melee attack against you can use your reaction to make a melee weapon attack against that creature before determining if their attack hits or misses.
Avoidance
At 7th level, you can take the Dodge action as a bonus action while you are not wearing heavy armor.
Improved Critical Contender
At 10th level, your melee weapon attacks with weapons without the heavy property score a critical hit on a roll of 18, 19, or 20.
Devastating Critical
Starting at 15th level, when you score a critical hit with a weapon attack, you gain a bonus to that weapon's damage roll equal to your level in this class.
Live and Die By the Sword
At 18th level, when you have half your max HP or less all of your melee weapon attacks with weapons without the heavy property are with advantage and you can use Preemptive Attack
without expending your reaction.
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