Base Class: Sorcerer
Level 1: Force Attunement
You gain the ability to perceive the ebb and flow of the Force. As an action, you can open your awareness to detect such forces. For the duration, you know the location of any spell or magic item within 60 feet of you that isn’t behind total cover. This ability works like detect magicand can be used a number of times equal to your Charisma modifier (minimum once). You regain all expended uses after a long rest.
Level 1: Grey Force Cantrips
You learn two additional cantrips from any class’s spell list. These count as sorcerer cantrips for you, but don’t count against your number of cantrips known.
Level 6: Harmonic Casting
When you cast a sorcerer spell that deals damage, you can spend 1 sorcery point to change the damage type to force damage, or if it already deals force damage, you can change it to another type of damage. This change lasts for the duration of the spell.
Level 14: Force Resonance
You can spend 2 sorcery points to gain resistance to force damage for 1 hour. During this time, whenever you cast a spell that deals force damage, you regain hit points equal to the spell’s level.
Level 18: Master of the Grey
As a master of the Grey, you’ve learned to maintain balance in all things. Once per long rest, you can enter a state of equilibrium for 1 minute. While in this state, you can add your Charisma modifier to the damage of any spell you cast that deals damage. Additionally, you can cast counterspell and dispel magic using sorcery points instead of spell slots.
Force Attunment
You gain the ability to perceive the ebb and flow of the Force. As an action, you can open your awareness to detect such forces. For the duration, you know the location of any spell or magic item within 60 feet of you that isn’t behind total cover. This can be used a number of times equal to your Charisma modifier (minimum once). You regain all expended uses after a long rest.
Grey Force Cantrips
You learn two additional cantrips from any class’s spell list. These count as sorcerer cantrips for you, but don’t count against your number of cantrips known.
Harmonic Casting
When you cast a sorcerer spell that deals damage, you can spend 1 sorcery point to change the damage type to force damage, or if it already deals force damage, you can change it to another type of damage. This change lasts for the duration of the spell.
Force Resonance
You can spend 2 sorcery points to gain resistance to force damage for 1 hour. During this time, whenever you cast a spell that deals force damage, you regain hit points equal to the spell’s level.
Master of the Grey
As a master of the Grey, you’ve learned to maintain balance in all things. Once per long rest, you can enter a state of equilibrium for 1 minute. While in this state, you can add your Charisma modifier to the damage of any spell you cast that deals damage. Additionally, you can cast counterspell and dispel magic using sorcery points instead of spell slots, the amount being equal to the spell’s level.
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