Base Class: Sorcerer
Your innate magic comes from a bloodline imbued with the power of noble vampires. This arcane heritage grants you abilities akin to those of your vampiric ancestors, providing you with extraordinary abilities that grow as you hone your sorcery.
Vampiric Origin
At 1st level, you gain the following features:
Noble Lineage: Your vampiric ancestry is evident in your regal bearing and the mystical aura that surrounds you. You gain proficiency in the Persuasion skill. Additionally, you have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Blood Drinker: You can consume the life force of others to restore your vitality. As an action, you can make a melee spell attack against a creature within 5 feet of you. On a hit, the target takes necrotic damage equal to 1d10 + your Charisma modifier, and you regain hit points equal to half the necrotic damage dealt. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Vampiric Resilience
Starting at 6th level, your vampiric heritage grants you heightened resilience and agility:
Enhanced Agility: Your movement speed increases by 10 feet, and you gain a climbing speed equal to your walking speed.
Unholy Vitality: When you are reduced to 0 hit points but not killed outright, you can use your reaction to drop to 1 hit point instead. You can use this feature once, and you regain the ability to do so when you finish a long rest.
Mesmerizing Gaze
Beginning at 14th level, you can use your vampiric charm to influence others:
Hypnotic Presence: As an action, you can cause each creature of your choice within 30 feet of you that can see or hear you to make a Wisdom saving throw against your spell save DC. On a failed save, a creature is charmed by you for 1 minute or until it takes damage. While charmed in this way, a creature is incapacitated and has a speed of 0. Once you use this feature, you can't use it again until you finish a long rest.
Dark Ascension
At 18th level, you embrace the full power of your vampiric lineage, granting you incredible abilities:
Mist Form: As a bonus action, you can transform into a misty cloud, as per the gaseous form spell, without requiring concentration. You can remain in this form for up to 1 hour or until you use a bonus action to revert to your normal form. Once you use this feature, you can't use it again until you finish a long rest.
Vampiric Mastery: Your Blood Drinker feature improves. You can now use it a number of times equal to twice your proficiency bonus. Additionally, the damage increases to 2d10 + your Charisma modifier, and you regain hit points equal to the necrotic damage dealt.
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