Base Class: Warlock
You have forged a pact with an ancient giant whose immense power and ancient knowledge shape your magical abilities. Through this bond, you gain access to the primal magic of giants, channeling their formidable essence to augment your spells and abilities.
Giant Kind
You choose your patron’s kind or determine it randomly, using the Giant Kind table.
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D6 |
KIND |
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1 |
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2 |
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3 |
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4 |
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5 |
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6 |
Cloud Giant
Your patron is a Cloud Giant.
Fire Giant
Your patron is a Fire Giant.
Frost Giant
Your patron is a Frost Giant.
Hill Giant
Your patron is a Hill Giant.
Stone Giant
Your patron is a Stone Giant.
Storm Giant
Your patron is a Storm Giant.
Expanded Spell List
The Giant lets you choose from an expanded list of spells when you learn a warlock spell. The Giant Expanded Spells table shows the giant spells that are added to the warlock spell list for you, along with the spells associated in the table with your patron’s kind: cloud, fire, frost, hill, stone, or storm.
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SPELL LEVEL |
GIANT SPELLS |
CLOUD SPELLS |
FIRE SPELLS |
FROST SPELLS |
HILL SPELLS |
STONE SPELLS |
STORM SPELLS |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Runic Armor
At 1st level, you gain proficiency with shields and martial weapons.
Additionally, your patron inscribes a set of protective runes onto your body through painting, tattooing, scarification, or other means. While you aren't wearing armor, you can calculate your AC as 13 + your Dexterity modifier. You can use a shield and still gain this benefit.
Realm Shaker
Your patron grants you the might of a giant. As a bonus action, you magically gain the following benefits, which last for 1 minute:
- If you are smaller than Large, you become Large, along with anything you are wearing. If you lack the room to become Large, your size doesn't change.
- You gain a bonus to your Constitution score equal to your proficiency modifier.
- You can add your Charisma modifier to Strength checks and Strength saving throws.
You can use this feature once per short rest.
Improved Runic Armor
The power of the runes on your body intensifies, granting you greater protection against harm. While you aren't wearing armor, you can calculate your AC as 16 + your Dexterity modifier. You can use a shield and still gain this benefit.
World Shaker
The vigor bestowed upon you by your patron is greatly amplified. While you use the Realmshaker feature, you gain the following benefits:
- Your size can increase to Huge instead of Large, and while you are that size, your reach increases by 5 feet.
- You have advantage on Strength and Constitution checks and saving throws.
- You gain temporary hit points equal to your proficiency modifier. You regain these temporary hit points at the start of each of your turns.
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