Warlock
Base Class: Warlock

You have forged a pact with an ancient giant whose immense power and ancient knowledge shape your magical abilities. Through this bond, you gain access to the primal magic of giants, channeling their formidable essence to augment your spells and abilities.

Giant Kind

You choose your patron’s kind or determine it randomly, using the Giant Kind table.

Cloud Giant

Your patron is a Cloud Giant.

Fire Giant

Your patron is a Fire Giant.

Frost Giant

Your patron is a Frost Giant.

Hill Giant

Your patron is a Hill Giant.

Stone Giant

Your patron is a Stone Giant.

Storm Giant

Your patron is a Storm Giant.

Expanded Spell List

The Giant lets you choose from an expanded list of spells when you learn a warlock spell. The Giant Expanded Spells table shows the giant spells that are added to the warlock spell list for you, along with the spells associated in the table with your patron’s kind: cloud, fire, frost, hill, stone, or storm.

SPELL LEVEL

GIANT SPELLS

CLOUD SPELLS

FIRE SPELLS

FROST SPELLS

HILL SPELLS

STONE SPELLS

STORM SPELLS

1st

absorb elements

fog cloud

burning hands

ice knife

earth tremor

 catapult

thunderwave 

2nd

enlarge/reduce

skywrite

heat metal

Snilloc’s snowball swarm

Maximilian’s earthen grasp

 spike growth 

warding wind 

3rd

glyph of warding

gaseous form

Melf's minute meteors

sleet storm

erupting earth

meld into stone 

call lightning 

4th

stoneskin

greater invisibility

fire shield

ice storm

giant insect

 stone shape

storm sphere 

5th

arcane hand

telekinesis

flame strike

cone of cold

commune with nature

wall of stone 

 wall of force

Runic Armor

At 1st level, you gain proficiency with shields and martial weapons.

Additionally, your patron inscribes a set of protective runes onto your body through painting, tattooing, scarification, or other means. While you aren't wearing armor, you can calculate your AC as 13 + your Dexterity modifier. You can use a shield and still gain this benefit.

Realm Shaker

Your patron grants you the might of a giant. As a bonus action, you magically gain the following benefits, which last for 1 minute:

  • If you are smaller than Large, you become Large, along with anything you are wearing. If you lack the room to become Large, your size doesn't change.
  • You gain a bonus to your Constitution score equal to your proficiency modifier.
  • You can add your Charisma modifier to Strength checks and Strength saving throws.

You can use this feature once per short rest.

Improved Runic Armor

The power of the runes on your body intensifies, granting you greater protection against harm. While you aren't wearing armor, you can calculate your AC as 16 + your Dexterity modifier. You can use a shield and still gain this benefit.

World Shaker

The vigor bestowed upon you by your patron is greatly amplified. While you use the Realmshaker feature, you gain the following benefits:

  • Your size can increase to Huge instead of Large, and while you are that size, your reach increases by 5 feet.
  • You have advantage on Strength and Constitution checks and saving throws.
  • You gain temporary hit points equal to your proficiency modifier. You regain these temporary hit points at the start of each of your turns.

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