Base Class: Cleric
Justice is the principle of fairness of man, that every individual person is treated the same as any other. Justice is also retribution, carrying out the will of above, and crushing the vile against it. However, not all gods of justice are good, as equality works both ways, and some gods, though fair, will carry their own justice.
Justice Domain Spells
You gain domain spells at the cleric levels listed in the Justice Domain Spells table. See the Divine Domain class feature for how domain spells work.
1st. Compelled Duel, Shield
2nd. Magical Weapon, Spiritual Weapon
3rd. Haste, Spirit Shroud
4th. Banishment, Arcane Eye
5th. Holy Weapon, Steel Wind Strike
!sb add x to add these spells
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with martial weapons and heavy armor.
Angel of Justice
Also starting at 1st level, as a reaction a creature hitting you, you can mark them for Justice. While marked, you gain a +2 bonus to attack rolls against them, as retributive will guides your strikes. This mark lasts for 1 minute, or until you use this feature to mark another creature.
As you gain levels in this class, the bonus increases, +3 at level 5, +4 at level 9,+5 at level 13, and finally +6 at level 17 in cleric.
Channel Divinity: Spiritual Weapon Evolution
Starting at 2nd level, you can use your Channel Divinity to bolster your spiritual weapon.
As soon as you cast the "Spiritual Weapon" spell, you may immediately expend a use of your channel divinity in order to transform the conjured armament. The Evolved Spiritual Weapon has the following additional properties:
- The statistics for the spiritual weapon into any melee weapon without the thrown property, you are able to choose form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. As a bonus action on your turn, you can move the weapon up to 30 feet and make an attack against a creature within 5 feet of it, or 10ft if it has the reach property.
- When you take the Attack action on your turn, any attack you make with that action can use a weapon you are holding, or the Evolved Spiritual Weapon.
- You can hold the Evolved Spiritual Weapon in your hands, in which case it functions like a normal weapon of its form.
- You may use your Wisdom modifier, in place of your Strength of Dexterity modifier, for attack rolls and damage bonuses of the weapon.
Executions of Justice
Beginning at 6th level, when you hit a creature with your Evolved Spiritual Weapon, you can expend a spell slot to cause one of the following effects:
- The creature must make a Constitution saving throw against your spell save DC. On a failed saving throw they take an amount of the weapon's damage dice in radiant damage equal to the level of spell slot expended, or half on save.
- The creature must make a Strength saving throw against your spell save DC. On a failed saving throw they are restrained until the end of your next turn.
- Another creature within 30ft of it must make a Wisdom saving throw against your spell save DC. On a failed saving throw, the damage against the original creature is halved, and the second creature takes the same damage in only radiant.
Just Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack (including your Evolved Spiritual Weapon), you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Grand Archangel
Starting at 17th level, your Evolved Spiritual Weapon further strengthens:
- While you are holding the Evolved Spiritual Weapon, you gain a flying speed of 30ft, as the weapon carries you through the air.
- You are considered to have expertise with your spiritual weapon, allowing you to add your proficiency bonus to attack rolls with the weapon and it gains an extra damage dice on hit.
- When you use your Channel Divinity: Evolved Spiritual Weapon, you may transform one melee weapon that lacks the thrown property you are holding into your Evolved Spiritual Weapon. All properties and traits of the weapon are replaced by the forms of the new weapon, apart from magical effects, curses, etc.
Previous Versions
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