Base Class: Barbarian
Path of the Singularity Barbarians channel the sheer gravitational might of galaxy-devouring black holes to bring their foes to their knees. Specializing in battlefield control and recycling destruction to fuel their rampage, not even light can escape the Path of the Singularity Barbarian.
Graviton Storm
Your rage creates a Graviton Storm, inducing a crushing weight within a 15-foot-sphere centered on you, which ignores the effects of cover.
While raging, you are immune to forced movement effects and the prone condition.
When a creature enters the Graviton Storm for the first time on a turn or starts its turn there, it must make a Strength saving throw against your Singularity DC. On a failed save, the creature cannot move away from you until the start of its next turn.
When you begin your rage and as a bonus action on subsequent turns, you can cause objects within range of your choice (not worn or carried) to take Force damage equal to three times your barbarian level. Additionally, creatures in the area must succeed on a Strength saving throw against your Singularity DC or be are pulled up to 15 feet towards you to an unoccupied space.
Stargazer
Your connection to the astral plane grants you understanding of all heavenly bodies.
You gain proficiency in the Nature skill if you don’t already have it. Your proficiency bonus is doubled for any ability check related to astronomy.
Gravity for the Situation
As your mastery over gravity grows, your powers can be briefly sustained even in a calmer state of mind.
Beginning at 6th level, as an action, touch a willing creature or an object that fits within a 10 foot cube and adjust its gravity in one of four ways: Reduce, Amplify, Nullify, or Redirect.
Reduce. Target object or creature has a tripled max jump height and distance, advantage on acrobatics checks, and weight reduced by a factor of up to 8.
Amplify. Target object or creature is immune to effects that force movement or knock prone, advantage on athletics check, and weight increased by a factor up to 8.
Nullify. Target object or creature is affected by the levitate spell.
Redirect. Target object or creature is affected by the spider climb spell.
A creature or object can be affected by only one of the effects at a time, and all effects last up to 1 minute, or until you choose to end the effect.
You can use this feature of number of times equal to your proficiency bonus between finishing long rests.
Event Horizon
The pull of your Graviton Storm becomes so great, not even light can escape it's grasp.
Beginning at 10th level, your gravitational might increases within your Graviton Storm. You can use your bonus action on your turn, or reaction to another creature's movement, to target a number of creatures within Graviton Storm. They must succeed on a STR saving throw or be pulled to the nearest unoccupied of space adjacent to you and knocked prone. You must expend 2 Accretion points per target creature to use this feature, or 3 Accretion points to additionally impose disadvantage on the STR saving throw.
If a spell, attack or damaging effect originates within or passes through Graviton Storm, you can use your reaction to redirect the spell, attack or effect to affect only you. You must expend 3 Accretion points to use this feature, or expend just 1 Accretion point but with -5 to AC and DEX saving throws against the damaging effect.
Spaghettification
The force gradient of your rage becomes so unimaginably steep that the very fabric of your foes' existence is torn asunder.
When you hit a creature or object with a melee attack, you can deal an additional 8d8 force damage. If this attack reduces a creature's or object's hit points to 0, all traces of its material form are erased.
You can use this feature once between finishing short or long rests.
Quasar Flare
Unleash your cosmic power in a single, unwavering blast.
As an action, you can cause each creature within Graviton Storm to make a Dexterity saving throw against your Singularity DC. On a failed save, it takes 8d4 radiant damage and is blinded and knocked prone. On a success, they take half as much damage and are neither blinded nor knocked prone.
You can use this feature once between finishing short or long rests.
Previous Versions
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