Base Class: Warlock
Your patron is a wielder of malice, bringer of pain, and master of curses. Beings like this are typically cruel, but often straightforward and direct. Their goals typically involve spreading their influence through cursing mortals and playing with their lives. Creatures of this sort include the powerful Rakshasa, Ancient Hags, Mummy Lords and Demon Lords.
Expanded Spell List
The magic of your otherworldly patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Curse Bringer Spells table, you thereafter always have the listed spells prepared.
Curse Bringer Expanded Spells
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SPELL LEVEL |
SPELLS |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Bonus Cantrips
At 1st level, you learn the chill touch and mind sliver cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.
Fluxing Hex
At 1st level, you gain the ability to twist your hexes into fortifying boons or deforming hexes. Your hex spell is modified in the following ways. When you target a creature with the hex spell you can turn the spell into a boon or a hex.
- Hex: The target of the hex immediately takes necrotic damage equal to the spell's level. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.
- Boon: The target of the boon immediately gains temporary hit points equal to the spell's level for 1 minute. Until the spell ends, the target deals an additional 1d6 necrotic damage whenever landing a successful attack once per turn. Also, choose one ability when you cast the spell. The target has advantage on ability checks made with the chosen ability.
If the target of your hex drops to 0 hit points before this spell ends, the spell immediately applies to you as a boon. When concentrating on the hex spell you can use a bonus action to change both the target and the effect.
Additionally, you can use your reaction to change the chosen ability score of the spell when you can see the target make an ability check or saving throw within 90ft.
Malefic Conduit
Starting at 6th level, your attunement to curses allows you to serve as a conduit for foul debilitating magic. You gain resistance to necrotic damage and advantage on saving throws made to resist curses and magical debuffs (such as bane, blindness/deafness, fear, etc.).
Curse Weaver
At 6th level hexing targets has become so engrained upon you that you now can lash forth your vile curses at will. You gain the Curse Weaver ability which allows you to freely curse a target.
As an action, choose a creature that you can see within 60ft of you. That creature must succeed on a Wisdom saving throw using your spell save DC or become cursed for 1 minute. When you use this ability choose the nature of the curse from the following options:
- While cursed, the target has disadvantage on attack rolls against you.
- While cursed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing.
- While the target is cursed, your attacks and spells deal an extra 1d6 necrotic damage to the target.
When you are concentrating on the hex spell against the same target, the target has disadvantage on saving throws with the hex's chosen ability score. The target can repeat its save at the end of it's turn, ending the effect on a success. You can have no more than one of these curses active at once, and any new curses made destroys any other curses. A remove curse spell ends this effect, and at the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.
Hex Master
Starting at 10th level your mastery over hexes manifests. Your boon and hex have the following additional effects.
- Hex: When you hex a target or when the hex changes targets, the target takes 1d6 necrotic damage. Additionally targets of a hex gain the effects of the bane spell.
- Boon: When you boon a target you cause that target to gain temporary hit points equal to your proficiency bonus + your charisma modifier + half your Warlock level (rounded down) that last for one minute. Additionally targets of a boon gain the effects of the bless spell.
Unerring Curse
At 14th level, when a creature affected by your Curse Weaver or your hex spell drops to 0 hit points, they burst with enervative energy. Choose either Bounty or Harvest.
- Bounty: All creatures of your choice that you can see within a line of sight of 60ft to the target regains hit points equal to 1d8 + your spellcasting ability modifier.
- Harvest: All creatures of your choice that you can see within a line of sight of 60ft to the target receives 1d12 + your spellcasting ability modifier necrotic damage.
If a creature is affected by both your Curse Weaver and your hex spell, you may choose both options or one option twice.
You can use this feature a number of times equal to your spell casting modifier before needing to complete a long rest.
Previous Versions
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5/31/2024 1:23:36 AM
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1.0.1
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Coming Soon
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