Base Class: Bard
In a world scarred by the collapse of civilization, the College of Echoes has emerged, where bards serve as vessels for the spirits of the past. These bards channel the voices and powers of those long gone, using their connection to the spirit world to influence the present. Through their unique performances, they summon and communicate with spirits, harnessing their wisdom and might to aid their allies and confound their foes.
Spirit medium
Ability: You can communicate with the spirits of the dead. You gain proficiency in the Arcana and Religion skills if you don't already have them. Additionally, you can cast speak with dead without using a spell slot. Once you use this feature, you can't use it again until you finish a long rest.
Whispering voices
Ability: You can invoke the aid of lingering spirits to enhance your performances. As a bonus action, you can expend a bardic inspiration die to create the following effect.
- Whispering Voices: The spirit of a long-dead sage provides guidance. One creature of your choice within 60 feet gains advantage on the next Intelligence, Wisdom, or Charisma check it makes within the next 10 minutes.
Ghostly Presence
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Ability: You can allow a spirit to temporarily possess your body, gaining its insights and abilities. As a bonus action, you can choose one of the following benefits, which lasts for 1 minute:
- Elder’s Wisdom: You gain advantage on Intelligence checks and saving throws.
- Warrior’s Might: You gain a bonus to your weapon damage rolls equal to your Charisma modifier.
- Healer’s Touch: When you cast a spell that restores hit points, you can add your Charisma modifier to the amount of healing provided.
You can use this feature a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest.
Spirit Choir
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Ability: You can summon a chorus of spirits to aid you and your allies in battle. As an action, you can call forth spirits to fill a 60-foot radius sphere centered on you for 1 minute. While within this sphere, you and your allies gain the following benefits:
- Phantasmal Protection: You have resistance to all damage.
- Spectral Strikes: Your weapon attacks deal an additional 1d8 psychic damage.
- Guiding Voices: You and your allies can understand and speak all languages, and you have advantage on all Intelligence, Wisdom, and Charisma checks.
You can use this feature once per long rest.
Spectral resonance
Ability: You can invoke the aid of lingering spirits. You can learn the following spells:
-Mirror image
-Misty step
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