Base Class: Ranger
The Void Stalker is a ranger subclass that delves into the eerie and alien power of the Eldrazi, ancient beings whose very existence defies the natural order. Rangers who embrace this path are often drawn by a deep-seated desire to understand and combat the extraplanar threats that the Eldrazi represent. They are skilled hunters and trackers, their abilities augmented by the chaotic energies of the void.
Void Stalkers are known for their uncanny ability to step through space and time, appearing and disappearing in the blink of an eye. Their senses are sharpened by the eldritch influence, allowing them to see through illusions and detect magical anomalies. They mark their prey with eldritch sigils, inflicting devastating force damage upon their foes.
While their powers make them formidable opponents, the Void Stalkers must constantly guard against the corrupting influence of the Eldrazi. The more they draw upon the void, the more they risk losing their connection to the mortal realm, becoming increasingly alien and otherworldly themselves. The path of the Void Stalker is a perilous one, but those who walk it are unmatched in their ability to hunt and destroy the eldritch horrors that threaten the world.
Void Stalker Spelltable
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Void Stalker Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
Void Stalker Spells
| Ranger Level | Spell |
|---|---|
| 3rd | Inflict Wounds |
| 5th | Mirror Image |
| 9th | Blink |
| 13th | Dimension Door |
| 17th | Cloudkill |
Eldritch Hunter
Starting at 3rd level, your connection to the Eldrazi grants you insight into otherworldly creatures. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.
You gain proficiency in Arcana if you don't already have it. Additionally, you can cast detect magic at will, without expending a spell slot.
Void Walker
At 3rd level, you gain the ability to briefly step through the void. As a bonus action, you can teleport up to 30 feet to an unoccupied space you can see. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Eldritch Mark
Starting at 7th level, you can mark your foes with an Eldrazi sigil. When you hit a creature with a weapon attack, you can choose to mark it with an Eldrazi Mark. The marked creature takes an additional 1d6 force damage whenever it takes damage from you or your allies. This mark lasts for 1 minute or until the creature is reduced to 0 hit points. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Cosmic Awareness
At 11th level, your senses extend into the void, allowing you to perceive distortions in reality. You gain truesight out to a range of 30 feet. Additionally, you have advantage on wisdom saving throws.
Eldritch Step
At 15th level, your mastery over the void allows you to move through space with ease. You can use your Void Walker feature as a reaction when you are targeted by an attack, causing the attack to miss. Additionally, when you use your Void Walker feature, you can bring along one willing creature within 5 feet of you to an unoccupied space within 5 feet of your destination.
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