Base Class: Warlock
Expanded Spell List
The King of Curses lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
| Spell Level | Spells |
|---|---|
| 1st | Inflict Wounds, Burning Hands |
| 2nd | Blindness/Deafness, Shatter |
| 3rd | Bestow Curse, Fear |
| 4th | Blight, Phantasmal Killer |
| 5th | Cloudkill, Contagion |
Expanded Spell List
Expanded Spell List
The King of Curses lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
| Spell Level | Spells |
|---|---|
| 1st | Inflict Wounds, Wrathful Smite |
| 2nd | Blindness/Deafness, Shatter |
| 3rd | Bestow Curse, Fear |
| 4th | Blight, Phantasmal Killer |
| 5th | Cloudkill, Contagion |
Curse Mark
Starting at 1st level, you can channel Sukuna’s malevolent energy into a devastating attack. When you hit a creature with an attack, you can use your bonus action to mark it with a curse mark for 1 minute. The marked target takes an additional 1d6 necrotic damage from your attacks. If the target dies while marked, you regain hit points equal to your Charisma modifier + your warlock level.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Malevolent Presence
At 6th level, Sukuna's influence allows you to instill fear into the hearts of your enemies. As an action, you can unleash a terrifying presence. Each creature of your choice within 30 feet of you must succeed on a Wisdom saving throw against your spell save DC or be frightened of you for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Domain Expansion: Malevolent Shrine
Starting at 10th level, you can invoke Sukuna's domain to deal catastrophic damage. As an action, you create a 20-foot radius sphere centered on a point you can see within 60 feet of you. Each creature within the sphere must make a Dexterity saving throw against your spell save DC. A creature takes 8d8 slashing damage on a failed save, or half as much damage on a successful one.
Once you use this feature, you can’t use it again until you finish a long rest.
Immortal Malevolence
At 14th level, you can call upon Sukuna's undying nature to survive deadly blows. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Additionally, for 1 minute, you gain resistance to all damage and your attacks deal an additional 2d6 necrotic damage.
Once you use this feature, you can’t use it again until you finish a long rest.
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