Base Class: Wizard
Voidmancers are wizards who have delved into the arcane mysteries of the Eldrazi, ancient and incomprehensible entities from beyond the known multiverse. These beings embody the chaotic and destructive energies of the void, an ever-hungry expanse that devours and distorts reality. Through forbidden rituals and esoteric studies, Voidmancers have learned to harness a fraction of this eldritch power, warping space, time, and the very fabric of existence to their will.
The path of the Voidmancer is perilous and demands an iron will. The void is a source of immense power but also of relentless madness. Those who attempt to draw from its depths must constantly guard against the insidious influence that seeks to consume their sanity. Voidmancers are often seen as both powerful allies and dangerous liabilities, their abilities to bend reality itself coming at the cost of their own mental stability.
These wizards are often drawn to places where the veil between worlds is thin, seeking out sites of ancient power and relics that resonate with the void. They are scholars of the unknown, delving into arcane tomes and artifacts that other wizards shun. The void’s pull is relentless, and Voidmancers often find themselves on the brink of an abyss, teetering between profound insight and utter madness.
Voidmancers are solitary figures, their knowledge making them both revered and feared. Their spells are infused with the destructive and reality-bending energies of the void, enabling them to manipulate gravity, distort time, and unleash devastating forces upon their enemies. They are masters of eldritch manipulation, capable of warping the battlefield to their advantage and rendering their foes helpless in the face of their arcane might.
For a Voidmancer, the void is not merely a source of power but an instrument of transformation. Through it, they seek to reshape reality, to impose their will upon the cosmos. Their ultimate goal is often shrouded in mystery, as each Voidmancer's relationship with the void is deeply personal and often fraught with existential peril. Theirs is a path of power and peril, where the boundaries of the known universe blur, and the true nature of existence is laid bare in all its terrifying glory.
Void Savant
Starting at 2nd level, when you choose this tradition, your study of the void grants you access to powerful eldritch spells. You learn additional spells when you reach certain levels in this class, as shown in the Voidmancer Spells table. These spells count as wizard spells for you, but they don’t count against the number of wizard spells you prepare.
| Spell Level | Spell |
|---|---|
| Cantrip | [Tooltip Not Found] |
| 1st Level | [Tooltip Not Found] |
| 2nd Level | [Tooltip Not Found] |
| 3rd Level | [Tooltip Not Found] |
| 4th Level | [Tooltip Not Found] |
| 5th Level | [Tooltip Not Found] |
| 6th Level | [Tooltip Not Found] |
| 7th Level | [Tooltip Not Found] |
| 8th Level | [Tooltip Not Found] |
| 9th Level | [Tooltip Not Found] |
Eldritch Manipulation
At 2nd level, you gain the ability to manipulate the void to affect gravity and time around you.
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Void Gravity: As a bonus action, you can change the gravitational pull on a creature or object you can see within 30 feet of you. The target must succeed on a Strength saving throw against your spell save DC or be either pulled 10 feet towards you or pushed 10 feet away from you (your choice). This effect lasts until the start of your next turn.
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Void Time: As a reaction when a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can impose advantage or disadvantage (your choice) on the roll by momentarily warping time around it. You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Eldritch Warp
Starting at 6th level, your connection to the void allows you to manipulate space and time with greater precision.
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Space Warp: As an action, you can teleport up to 30 feet to an unoccupied space you can see. Alternatively, you can teleport one willing creature you can touch up to 30 feet to an unoccupied space you can see.
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Temporal Warp: You can cast slow or haste without expending a spell slot. Once you cast either spell in this way, you can’t do so again until you finish a long rest.
Void Mastery
Beginning at 10th level, your mastery of the void allows you to control eldritch energy with ease. When you cast a spell that deals damage or forces a creature to make a saving throw, you can choose to deal an additional 2d10 force damage to one target of the spell. You can use this feature a number of times equal to your Intelligence modifier plus your proficiency bonus (minimum of once), and you regain all expended uses when you finish a long rest.
Eldritch Knowledge
At 14th level, you achieve a level of control over the void that few can comprehend. You gain the following benefits:
- Void Resilience: You gain resistance to force damage, and you have advantage on saving throws against being charmed or frightened.
- Eldritch Projection: As an action, you can project a part of your consciousness into the void. For 1 minute, you gain truesight out to 60 feet, and you can cast spells as if you were in the space of any allied creature you can see within 60 feet of you. You can use this feature once, and you regain the ability to do so when you finish a long rest.
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