Wizard
Base Class: Wizard

By using their runes and magic, they are able to invest creatures with their protective magicks.

Abjuration Savant

  1. At 2nd level the time and money it takes you to add Abjuration spells to your spellbook is halved. In addition, costs for material components of Abjuration spells are halved, and you can treat the duration of spells cast from this school as doubled.
     
     
     

Runic Shielding

Beginning at 2nd level, you gain the ability to transcribe a rune onto a willing target as an action a number of times per day equal to your proficiency modifier. When this rune is transcribed onto the creature, roll d4s equal to your Proficiency modifier, the creature gains a ward with that many hitpoints. In addition, while the ward remain the target has A +1 ac against magic and a +1 to saving throws against spells and magical effects. When casting an abjuration spell on an ally you can simultaneously inscribe the rune on the creature, rolling d8s instead. The rune lasts until your next long rest has completed. The +1 bonus becomes +2 at 5th level and + 3 at level 10.

The caster can sacrifice 5+1xspelllevels worth of rune hitpoints in order to upcast a spell of up to 5th level by 1

The bonus lasts for the caster 1 additional minute after the ward breaks. AC and Saving bonuses are half-rounded up for creatures other than the caster.

Glyphs and Wards

  1. At 6th level, whenever you use your rune of warding on yourself, you can treat the hitpoints value as doubled. In addition, you can regain rune uses up to half your Intelligence modifier on a short rest once per day. You can also expend 1 charge of this ability to forgo the material cost of 1 casting of glyph of warding and reduce the casting time to 10 minutes. Up to 2 of these glyphs can exist at a time, and are moveable from the original casting location.  

Resistant Runes

At 10th level, when you inscribe a rune on a creature, you can also choose a resistance that the rune bestows onto the creature. This resistance lasts for the caster a minute after the warding has broken. You can bestow this onto creatures other than yourself a number of times per day equal to 1/3 of your proficiency bonus. The resistance lasts for other creatures until their ward breaks, and afterwards until the end of their next turn.

Abjure Against the Arcane

At 14th level, the runes you transcribe bestow advantage on magic saving throws, in addition, the rune's health has resistance against all spells. You can give this to yourself freely, but you can only give this to another creature once per day.

Previous Versions

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6/2/2024 8:46:48 PM
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