Base Class: Wizard
By using their runes and magic, they are able to invest creatures with their protective magicks.
Abjuration Savant
Runic Shielding
Beginning at 2nd level, you gain the ability to transcribe a rune onto a willing target as an action a number of times per day equal to your proficiency modifier. When this rune is transcribed onto the creature, roll d4s equal to your Proficiency modifier, the creature gains a ward with that many hitpoints. In addition, while the ward remain the target has A +1 ac against magic and a +1 to saving throws against spells and magical effects. When casting an abjuration spell on an ally you can simultaneously inscribe the rune on the creature, rolling d8s instead. The rune lasts until your next long rest has completed. The +1 bonus becomes +2 at 5th level and + 3 at level 10.
The caster can sacrifice 5+1xspelllevels worth of rune hitpoints in order to upcast a spell of up to 5th level by 1
The bonus lasts for the caster 1 additional minute after the ward breaks. AC and Saving bonuses are half-rounded up for creatures other than the caster.
Glyphs and Wards
Resistant Runes
At 10th level, when you inscribe a rune on a creature, you can also choose a resistance that the rune bestows onto the creature. This resistance lasts for the caster a minute after the warding has broken. You can bestow this onto creatures other than yourself a number of times per day equal to 1/3 of your proficiency bonus. The resistance lasts for other creatures until their ward breaks, and afterwards until the end of their next turn.
Abjure Against the Arcane
At 14th level, the runes you transcribe bestow advantage on magic saving throws, in addition, the rune's health has resistance against all spells. You can give this to yourself freely, but you can only give this to another creature once per day.
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6/8/2024 10:27:41 PM
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