Fighter
Base Class: Fighter

There aren't many who would dare interact with the Fairies and Pixies of the FeyWilds, even less would bind themselves to the very creatures of mischief in hopes to claim an edge in battle. The Sylph Vanguards take it upon themselves to claim this unused potential of power and seek to add the very magics most fear to meet towards any foe they deem worthy. Many of the Vanguards simply bind themselves to the fairies as a way to increase their combat effectiveness, while others do so in hopes of helping allies in and out of conflict, some may even strive for both sides of the same power.

Sylph Vanguards don't necessarily need to bond with the fairies and pixies that they are bound to, nor do many choose to do so. Afterall, while they do grant their contracted individual power and mystical arts, they are still fairies. They live for mischief and chaos. Those that do befriend their bound allies may be in for a surprise, as they may occasionally offer gifts and rewards for causing trouble. Just beware that Fae creatures love to prank their friends just as much as strangers, sometimes even more than usual for close companion. 

Whimsical Little Helpers

You have bound yourself to a collection of Fae creatures (Fairies, pixies, whisps etc.), who are willing help you throughout your journey. Of course, like all creatures from the Feywild, that is easier said than done. At 3rd level, whenever you hit a hostile target with an attack, you gain a fairy of a random Damage type, determined by rolling 1d6 using the list below.

Rolled Number Damage Type
1 Fire
2 Cold
3 Lighting
4 Thunder
5 Acid
6 Force

 

After you gain your first fairy, you can choose to either receive another fairy upon landing another attack, heal a wounded creature within 10ft of you for 1d4 for each fairy expended or you may imbue your weapon or spell with your fairy's power, adding an additional 1d4 damage of the fairy's damage type for each fairy you expend this way, up to all fairies currently gained. Fairies are lost when they are expended, when you die or after 1-hour passes. You can only have 3 fairies at one time when you first receive this feature.

The damage and heal die for the Fairies increase by a die size and the amount of fairies you can have increase by 1 when you reach 5th level (1d6 + 4 fairies), 11th level (1d8 + 5 Fairies), and 17th level (1d10 + 6 Fairies).

Fairies give off a small faint glow and can be communicated with.

Whispers of the Fey

Sylph Vanguards can communicate with fey creatures and gain insights or aid from these beings, as well as locate any fey that they need to know the whereabouts of within the boundaries of their bound fairy's knowledge. At 7th Level, you can question the fairies and pixies you have been bound to determine the approximate location of any Fey creatures within a mile of you that you have encountered, know the true name of, or have substantial knowledge of, as long as the fairies have knowledge or are given enough knowledge of the creature you are trying to locate.

You are also able to understand any language spoken by Fey creatures. 

 

Fairytale Strike

You start to understand the power the fairies have gifted you, learning to utilize them in a more proficient way. At 10th Level, whenever you expend three or more fairies with the attack action on a melee weapon, you can choose to instead have that attack strike a hostile target within 40ft of you, treating that strike as if it was a melee attack for applying damage. The attack deals an additional 1d10 force damage to the targeted enemy. Any other creature within 5ft of the targeted creature must make a Dex save of 16 or they are hit with the explosive force of the strike, receiving the same damage dealt, minus the additional 1d10, on a failure. Half Damage on a Save.

Sylphic Grace

Starting at 15th level, your weapon and spell attacks score a critical hit on a roll of 19 or 20 and your crits grants you an additional fairy, both fairies being the damage type of your choice. Whenever you heal with your fairies on a target, you may roll a d20 and add it to the heal, should the result be a 20, treat that heal as if you had scored a crit.

Guardian of the Glade

At 18th level, you have bonded or understood your fey companions enough to harness the most power you can from your contract. Whenever you enter combat with two or less fairies, you will gain new fairies until you have three fairies at the start of combat. These fairies will be a different damage types as the fairies you already have if you start combat with any active.

If you strike a target with all 6 fairies as different damage types, add an additional 2d10 of any chosen damage type from the fairy table.

 

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