Cleric
Base Class: Cleric

For civilization to prosper, they require the essential food and drink to survive. Some folk devote their entire lives to the delicate art of agriculture, maintaining the circle of life and bringing forth a sense of comfort and ease to their people. However, the dangers of nature loom over the heads of all farms and gardens, bringing a sense of reality and fear season after season. The gods and goddesses of the harvest strive to bring peace to the farmland, protecting their crops, bringing forth a sense of peace for each season, while also exterminating any who dare disrupt the sacred balance. They reflect these teaching onto their disciples, the Clerics of the Harvest, who use their magical bounties of food and drink to provide respite and healing to their allies.

Harvest Domain Spells

Spell Level Domain Spells
1st Level goodberry, entangle
2nd Level animal messenger, wither and bloom
3rd Level plant growth, create food and water
4th Level blight, aura of purity
5th Level commune with nature, dawn

 

Child of the Fields

When you choose this domain at 1st level, You become proficient in cook's utensils and sickles. In addition, when you are wielding a sickle, it now deals 1d6 slashing damage instead of 1d4 and you may use your Wisdom modifier instead of your Strength modifier when determining attack and damage rolls.

Fertile Ground

Also at 1st level, your divine powers over the earth can aid you and your allies. You can create a small area of magical fertility that provides sustenance and support to your allies. As a bonus action, you can create a 10-foot-radius fertile sanctuary centered around you. This area lasts for 1 minute or until you dismiss it. Allies inside gain the following benefits:

  • Nature's Bulwark: Creatures of your choice that begin their turn inside the radius gain temporary hit points equal to your proficiency bonus.
  • Pure Earth: Advantage on saving throws against being poisoned and diseases.

Additionally, as a bonus action on your turn, you can choose one ally (including yourself) also within the radius of your Fertile Ground to regain hit points equal to 1d6 + your Wisdom modifier. You can use this feature a number of times equal to your Wisdom Modifier, regaining all uses after a long rest.

Channel Divinity: Bountiful Harvest

Starting at 2nd level, you can use your Channel Divinity and perform a 10 minute ritual to magically conjure a glorious feast of hearty fruits, vegetables, grain, and nuts for you and your allies to enjoy.

The feast has enough food and drink to feed a number of creatures equal to 2 + your Wisdom modifier for up to 24 hours. All creatures that indulge in the feast gain temporary hit points equal to your cleric level and receive one bonus of your choice from the list below for up to 8 hours or until they complete a long rest. A creature cannot receive the benefits of another feast until they have taken a long rest.

  • You gain darkvision up to 30 feet.
  • You have advantage on all saving throws against being frightened.
  • Your movement speed increases by 5 feet.
  • You add 1d4 to your initiative rolls.
  • You instantly remove one point of exhaustion.
  • You choose a skill you are not normally proficient in, you gain proficiency in that skill.
  • When you make an attack roll or saving throw, you may roll 1d4 and add that number to the number rolled. You cannot use this feature again once used.

The food takes up to 30 minutes to consume and can overlap with a short rest. Any food that is not consumed disappears after 1 hour.

Channel Divinity: Food Bearer's Blessing

Beginning at 6th level, when you or a creature within 30 feet of you rolls a saving throw, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the roll succeeds or fails.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with holy energy from your diety. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Season's Splendors

When you reach 17th level, your divine connection to the earth and all living things has grounded your resolve. The range of your Fertile Ground feature now increases to 30ft when summoned.

In addition, your Bountiful Harvest feature has grown in it's benefits. You may now choose up to two bonuses from your specified list when a creature consumes the food from your feast. These bonuses act independently of each other and still expire after 8 hours or until the creature takes a long rest. You cannot choose the same bonus more than once.

You also gain new options of bonuses you may add to your Bountiful Harvest from the list below:

  • You are resistant to one of the chosen damage types: acid, cold, fire, lightning, poison, thunder, radiant, necrotic
  • You ignore the effects of difficult terrain
  • You are immune to charm effects
  • You gain proficiency in one saving throw of your choice
  • You gain a +1 bonus to your Armor Class

Previous Versions

Name Date Modified Views Adds Version Actions
6/5/2024 4:42:36 PM
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