Base Class: Fighter
Void Knights are elite warriors who have harnessed the power of the Eldrazi, ancient cosmic horrors that defy the natural order. Through forbidden rituals and intense training, they have infused their bodies and minds with eldritch energies, transforming into beings of formidable martial prowess and otherworldly resilience.
The path of a Void Knight is fraught with peril, as the energies of the void are both powerful and corrupting. These fighters walk a fine line between harnessing the power of the Eldrazi and succumbing to their madness. The void grants them enhanced strength, resilience, and the ability to manipulate space, allowing them to teleport across the battlefield and unleash devastating attacks infused with eldritch energy.
Void Knights are often solitary figures, drawn to places of ancient power where the boundaries between worlds are thin. They seek to master their abilities and protect the world from the incursions of the Eldrazi and other extraplanar threats. However, their connection to the void makes them both revered and feared, as their presence can warp reality and inspire dread in those around them.
These warriors are relentless in battle, their attacks striking with the force of the void itself. They are capable of withstanding tremendous punishment and recovering from wounds with unnatural speed. At the height of their power, Void Knights can unleash waves of eldritch energy that devastate their foes and turn the tide of battle.
In the end, the path of the Void Knight is one of power and peril, where the ultimate challenge is to harness the infinite energies of the void without being consumed by its insidious grasp.
Voide Sruge
Starting at 3rd level, you can call upon the void to enhance your combat abilities. When you make a weapon attack, you can choose to infuse it with eldritch energy. The attack deals an additional 1d8 force damage. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Void Step
Starting at 7th level, you can briefly step through the void to reposition yourself on the battlefield. As a bonus action, you can teleport up to 30 feet to an unoccupied space you can see. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Eldrazi Fortitude
At 10th level, your body is fortified by the eldritch energy of the void. When you use your Second Wind feature, you can choose to regain an additional 1d10 + your Fighter level hit points. Additionally, you gain immunity to being frightened and charmed until the end of your next round
Void Strike
Starting at 15th level, you can channel the destructive power of the void into your attacks. When you hit a creature with a weapon attack, you can choose to deal an additional 2d10 force damage and force the target to make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Constitution modifier). On a failed save, the target is stunned until the end of your next turn. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Eldritch Ascendancy
You achieve the pinnacle of your transformation, becoming a true Void Knight. You gain the following benefits:
- Void Resilience: You gain resistance to all damage types except force.
- Eldritch Presence: When you use your Action Surge, you can unleash a wave of eldritch energy in a 30-foot radius around you. Each creature of your choice within that radius must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Constitution modifier). On a failed save, a creature takes 4d10 psychic damage and is frightened of you for 1 minute. On a successful save, a creature takes half as much damage and isn’t frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once you used this feature thrice, you can't use it again until you finish a long rest.
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