Sorcerer
Base Class: Sorcerer

An Empyrean is a sorcerer who can perceive, manipulate and command the ethereal Empyreal that connect all living beings.

Empyreal has the appearance of multicolored spectral smoke that emanates from the casters back. Empyrean's can command this smoke to amplify their abilities as well as harness powerful magics.

These sorcerers use their powers to heal, influence, and even sever Empyreal that is connected to life and destiny.

(Empyreal is a unique magic system that I have developed for my current WIP Novel.)

*FEEDBACK IS GREATLY APPRICIATED*

Empyreal Manipulation

At 1st level, your manipulation of Empyreal grants you proficiency in Insight. Additionally, you learn two additional cantrips from the sorcerer spell list

Empyreal Sight

At 1st level, you can detect the presence of invisible or hidden living creatures within 30 feet by perceiving their Empyreal, additionally you gain advantage on Insight checks when determining someone's true intentions. This effect lasts for 1 minute, and you can use this feature a number of times equal to your proficiency bonus per long rest.

Severing Empyreal

At 6th level, you gain the ability to sever the Empyreal that bind creatures to their vitality. As a bonus action, you can target a creature within 30 feet. The creature must must succeed on a Constitution saving throw or take necrotic damage equal to your class level and are stunned until the end of their next turn. On a successful save, they take half damage and are not stunned. You can use this feature equal to your proficiency bonus per short or long rest.

Healing Empyreal

At 6th level, you gain the ability to repair the Empyreal of life of any living creature.

As an action, you can touch a creature and heal them for 2d8+charisma modifier

You can use this feature a number of times equal to your proficiency bonus per long rest.

This healing increases by 1d8 when you reach, (11th level) 3d8+charisma modifier, and (17th level) 4d8+charisma modifier.

Destiny Empyreal

Starting at 14th level, As a reaction, you can impose disadvantage on an attack roll made against you or an ally within 30 feet. You can use this feature a number of times equal to your Charisma modifier per long rest.

Empyreal Mastery

At 18th level, you gain the ability to cast Resurrection or Power Word Pain without expending a spell slot once per long rest, appearing as a grand weaving of Empyreal that restores life and limb.

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