Base Class: Fighter
Maybe you've always been a bit of an equestrian, maybe a knight on a warhorse saved you when you were young. Regardless you have become enamored with the idea of fighting from a mount and will strive to become the best mounted warrior you can be. Wearing heavy armor and leading the charge you will be the very tip of the spear against your enemies.
Cavalry Charge
Beginning when you choose this archetype at 3rd level, while mounted you gain + 2 melee weapon damage for every 15ft. you have moved this turn. This increases to + 3 if you are using a lance.
Equestrianism
Starting at the 3rd level you have established a bond with a mount, you may cast Find Steed once per long rest.
Mounted Defense
Starting at 7th level, you can add half your AC rounded down to your mounts AC. You also gain a +2 to DEX checks while mounted.
Expert Cavalry
Starting at 15th level, when making a mounted melee attack you knock back a target 5ft. and don't provoke opportunity attacks from that target for the rest of your turn. This knock back is increased to 10ft. if you are using a lance and your lance now deals 2d8 damage instead of 1d12.
Tip of the Spear
At 18th level, You gain +5 to your initiative. You can cast Phalanx Charge a number of times equal to your WIS modifier per long rest.
Phalanx Charge: You gain 2 ethereal copies of yourself and your mount on either side of you. They have half your Hit points and AC and their mounts do not gain the Mounted Defense features AC bonus. They cannot move any further then 10ft. from you. Otherwise, for all intents and purposes, they are you. They gain the same buffs applied to you and deal the same damage. These copies last for 6 rounds before disappearing and then you become stunned for 1d4 rounds.
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