Barbarian
Base Class: Barbarian

The Blade Breaker is a hulking figure, their movements deliberate and heavy due to the weight of their chain mail cloak. In battle, they are a terrifying presence, capable of breaking weapons with their mere presence. They utilize their environment and sheer strength to turn the tide of battle, using their cloak and their own hardened skin as both offensive and defensive tools. Their ability to adapt their physical abilities on the fly makes them versatile and unpredictable.

Weapon Break

When an enemy lands a melee attack on the Blade Breaker while they are wearing the chain mail cloak, there is a 10% chance that the enemy's weapon breaks. This increases to 40% while the Blade Breaker is in a rage.

Heavy Armor Proficiency

The Blade Breaker can wear the unique 250 kg chain mail cloak without penalty, despite it being considered heavy armor. This cloak grants a -2 penalty to Dexterity (Stealth) checks.

Throwing Cloak

As an action, the Blade Breaker can throw their chain mail cloak at an enemy within 30 feet. The target must succeed on a Dexterity saving throw (DC = 8 + proficiency bonus + Strength modifier) or be restrained. The Blade Breaker can then enter a rage as a bonus action. While the cloak is thrown, the Blade Breaker does not have the weapon break chance from the cloak.

Harden Skin

As a bonus action, the Blade Breaker can harden their skin into a material resembling hardened steel, gaining resistance to non-magical bludgeoning, piercing, and slashing damage. This state lasts for 1 minute and can be used a number of times equal to the Blade Breaker's Constitution modifier (minimum of once) per long rest. Since this is not considered armor, the Blade Breaker still benefits from the Barbarian's Unarmored Defense feature while their skin is hardened.

Weapon Break (Hardened Skin)

While the Blade Breaker's skin is hardened and they are not wearing the cloak, there is a 10% chance that any non-magical melee weapon that hits them breaks. This increases to 40% while the Blade Breaker is in a rage.

Steel Fists

When the Blade Breaker's skin is hardened, their unarmed strikes deal 1d8 + Strength modifier bludgeoning damage.

Thrown Weapon Expertise

The Blade Breaker can use their cloak as a thrown weapon with greater efficiency. The attack deals 2d6 bludgeoning damage and can restrain the target on a failed Dexterity saving throw (DC = 8 + proficiency bonus + Strength modifier).

Adaptive Physiology

The Blade Breaker can alter their physiology to enhance their physical abilities. As a bonus action, they can distribute a pool of enhancement points equal to half their Barbarian level(rounded up) among Strength, movement speed, jumping ability, or hit points. Enhancing one attribute diminishes the boost to the others:

  • Strength: Each point increases Strength by 1.
  • Movement Speed: Each point increases movement speed by 5 feet.
  • Jumping Ability: Each point increases the jumping distance by 5 feet.
  • Hit Points: Each point grants temporary hit points equal to 2 times the enhancement points allocated.

 

Extended Harden Skin

The duration of the hardened skin increases to 10 minutes.

Enhanced Resistance

While the Blade Breaker's skin is hardened, they gain advantage on Constitution saving throws.

 

Unyielding Rage

When the Blade Breaker is in a rage, they gain temporary hit points equal to twice their Barbarian level at the start of the rage.

Masterful Adaptation

The Blade Breaker can redistribute their enhancement points once per turn as a bonus action.

Catch and Return

When the Blade Breaker is hit by a non-magical ranged weapon attack, they can use their reaction to catch the projectile and throw it back at the attacker. The attack roll for throwing the projectile is made with proficiency, and the damage is the same as the original attack. This feature can be used a number of times equal to the Blade Breaker's Dexterity modifier (minimum of once) per long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes