Fighter
Base Class: Fighter

Dedicated to the art of Dual wielding, the Ronin has become an expert at becoming hard to hit while also delivering multiple blows.

Unarmored Defense

When you choose this archetype at 3rd level, while you are wearing no armor, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

Agile Parry

Starting at 3rd level, your intensity in battle can shield you. When you use a bonus action on your turn for Two-Weapon fighting you can use your second weapon to defend yourself if it is a melee weapon. You gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren’t incapacitated.

Elegant Courtier

Starting at 7th level, your discipline and attention to detail allow you to excel in social situations. Whenever you make a Charisma (Persuasion) check, you gain a bonus to the check equal to your Wisdom modifier.

Your self-control also causes you to gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice).

Perfected Surge

Starting at 10th level, when you use your Action Surge feature, you gain an additional bonus action.

Rapid Strike

Starting at 15th level, you learn to be more swift with your off hand strikes. If you take a bonus action on your turn to use two-weapon fighting on a target, you can make an additional weapon attack against that target, as part of the same bonus action. You can do so no more than once per turn.

Strength before Death

Starting at 18th level, your fighting spirit can delay the grasp of death. If you take damage that reduces you to 0 hit points and doesn’t kill you outright, you can use your reaction to delay falling unconscious, and you can immediately take an extra turn, interrupting the current turn. While you have 0 hit points during that extra turn, taking damage causes death saving throw failures as normal, and three death saving throw failures can still kill you. When the extra turn ends, you fall unconscious if you still have 0 hit points.

Once you use this feature, you can’t use it again until you finish a long rest.

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