Base Class: Fighter
While it may appear as foresight to the untrained eye, some warriors can foretell the battlefield without the need for a crystal ball or an oracle's divinations. If you know the enemy and know yourself, you need not fear the result of a hundred battles.
Analytic Eye
At 3rd level, your talent for analysis allows you to find the perfect moment for yourself or an ally to strike. When you would make an attack with advantage, you can forego the advantage and generate a Analysis Die, the value of which is equal to the attack roll (before modifiers). Until the end of your next turn, when a creature within 60 feet of yourself makes an attack roll, skill check, or saving throw, you can spend your Analysis Die to replace the value of the creature’s roll with the value of your Analysis Die. Any unspent Analysis Dice are lost at the end of your next turn.
You can replace a roll with your Analysis Die a number of times equal to your Intelligence modifier, and you regain all spent uses when you finish a short rest.
Spot Weakness
Also at 3rd level, your combat style helps you find weaknesses in your target, sacrificing power for precision. When you make an attack, you can give yourself advantage on the attack roll; however, the attack deals only half its usual damage if it hits.
Quick Study
At 7th level, you gain proficiency in the Insight skill, or a skill of your choice if you already have proficiency in this skill. Regardless of the skill you gain proficiency in, your proficiency bonus is doubled for Insight.
In addition, as an action, you can gain proficiency in a skill of your choice until you finish your next long rest, as you swiftly recall trivia, lore, and techniques from the depths of your memory. Once you use this feature, you cannot use it again until you finish a long rest.
Pattern Recognition
At 10th level, your skill at analysis grows, allowing you to predict a greater number of outcomes. When you generate an Analysis Die, you can roll an additional d20 and use either result for your Analysis Die.
Reliable Tactics
At 15th level, when a creature within 10 feet of yourself makes an attack roll, skill check, or saving throw, you can make it count as a 10 (before modifiers), regardless of the number rolled. You can use this feature after the dice is rolled, but before the result is revealed. If you generate an Analysis Die in this way, you use the number rolled.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Plan Z
When you reach 18th level, you always have a backup plan for whatever comes up. After seeing the results of your action (but before the end of your turn), you can choose to reveal a ruse, undoing your action as well as any effects of it before taking an additional action. Any resources that you spent during your action are returned to you, but any other resources expended during this time (such as an opponent’s reaction or spell slots) remain expended.
Once you use this feature, you cannot do so again until you finish a long rest.
Previous Versions
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6/7/2024 4:55:35 PM
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14
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2
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1.0
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Coming Soon
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