Base Class: Warlock
The Divine Judgement is an entity made up of two lesser entities. It is believed it is a combined angel and demon. Those who have supposedly seen this entity describe it as a humongous young adult dressed as an angel on its right half, and a demon on its right. It is also said to be colorless. A white and black amalgamation with the colors reflecting the “good” side and the “evil” side respectively. It’s also believed this creature is a servant of the Christian God, though this is theorized solely off of its strange appearance. Those under its influence take on the class of Warlock and gain spells dealing in reward, punishment, and influence. They also gain the hypocritical ability to draw out the truth from anyone yet come up with the most believable lies known to man. Any deal those under its patronage make must be upheld. But they can also take advantage of any loophole in the agreement if they so choose. The balance of the world must be upkept, but how it’s balanced is up to debate.
Expanded Spell List
The Divine Judgement lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. You also get the spell find familiar and to choose a familiar between any of the regular options, or the added choices of a Goat of War or a Lamb of Innocence. (Find in Homebrew Monsters)
Divine Judgement Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Judgement Call
Starting at level 1, The Divine Judgement allows you to accurately predict the alignment of any character of your choosing as a bonus action. (DM MUST provide an accurate answer) You can call upon this action once per campaign so use it wisely.
For every 2 levels above 2nd, you gain another chance to use this action in each campaign. So at level 4 you have 2 uses, at level 6 you have three uses, and so on and so forth.
Deceptive Truths
In order to better seek out the truth, you must be able to fight fire with fire. At level 6, The Divine Judgement gives its champions a chance to add a +5 boost in Persuasion and Insight as a bonus action. However, beware using this boost. You may work for Karma, but Karma doesn’t work for you. If the DM feels you used this boost in a negative manner or in a generally unfair way, they may decide whether or not to roll a D20 afterwards. If they decide to do so, when they land on an even number, all dice rolls for your character, whether for an action, attack, saving throw, initiative, skill, proficiency, etc., will be at a disadvantage for the next 5 dice rolls.
Guilty Conscience
You can develop an aura that makes anyone who has sinned or committed a crime recently feel guilty about it, lowering their CHA by -2. This also allows you to intimidate them more easily, adding +5 to your intimidation skill when interacting with them. This affects both npcs and party members.
Reward and Punishment
You have been entrusted by The Divine Judgement to bless and curse mortals throughout your travels. Once per campaign, as a bonus action, you may choose one npc to bless and one npc to curse. What the blessing and curse is is up to you to decide, but if you’re DM and other campaign members feel the blessing or curse was undeserved, they get to decide what karmic curse is bestowed upon you for misuse of your power. The only other rules are;
- You cannot bring people back from the dead
- You cannot kill anybody automatically
- You cannot make anyone fall in love with anyone
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