Base Class: Barbarian
Have you ever wanted to switch between different Pepe types? Now you can!
Alt-Right Awareness
When you choose this path at 3rd level, as an action, you can open your awareness to the presence of beings with views opposing your own (bad guys). Until the end of your next turn, you know the location of any individual who falls under that category within 60 feet of you that isn't behind total cover.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Trans-pep-mation
At 3rd level, the magical energy roiling inside you sometimes erupts from you. When you enter your rage, roll on the Wild Magic table to determine the magical effect produced.
If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.
| Trans-pep-mation | |
| d6 | Effect |
| 1 | "Feelsbadman" - Each creature you can see, including yourself, within 30 feet of you must succeed on a Constitution saving throw or take 1d12 necrotic damage. |
| 2 | "PepeJam" - You fall under the Unearthly Chorus spell (concentration, for up to the duration). |
| 3 | "MonkaS" - Each creature you can see within 30 feet of you must succeed on a Intelligence saving throw or suffer from the "frightened" condition. |
| 4 | "PepeLaugh" - While raging, when you hit a creature, they must succeed on a Wisdom saving throw or succumb to Tasha's Hideous Laughter. |
| 5 | "Poggers" - You gain the ability to use the "Hellish Rebuke" spell a number of times equal to your Charisma modifier while raging. |
| 6 | "Mad Pepe" - You get a gun (use the pistol firearm stats, unlimited ammo, but still need to reload after 6 shots). You can only use your gun. If you roll a natural 1 on an attack then you lose your gun and your rage ends. |
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It doesn't matter we're level 5
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Doesnt matter we're 5th level
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It doesn't matter we're level 5
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