Base Class: Bard
Bards of this college study the Lord Edda, which holds the sagas of Valika’s ancient heroes and can harness these legendary spirits to enhance the abilities of their allies. These bards pursue the mastery of storytelling as an art form to inspire their companions to emulate these legends. When the bards of this college aren’t counseling their companions with wisdom from the Lord Edda, they often adventure to recover lost artifacts from those stories or investigate the alleged locations of the beloved sagas. These bards don’t try to reconcile the truth that the lessons of some of the sagas contradict each other. For them, the apparent contradictions are just another facet of the wisdom that can be gleaned by studying the legends.
From Ghostfire Gaming's Raider's Guide to Valika
Martial Maneuvers
You have trained as the heroes from the old sagas, and now you can perform certain martial maneuvers. A maneuver requires you to spend maneuver points to use it. You know two maneuvers of your choice from any martial maneuvers from any other subclass with this feature. You learn one additional maneuver at 6th and 14th level. Each time you learn a maneuver, you can also replace one maneuver you know with a different one you can learn.
Maneuver Points
Channeling the heroes from the old sagas is no easy task, and your pool of maneuver points represents the limit of your abilities to do so. Your class level determines the number of maneuver points you have, as shown in the Maneuver Points column in the College of Legends table below. You regain all spent maneuver points at the end of a long rest. Your bard magic can bolster your capacity to use maneuvers. As a bonus action, you can expend one spell slot to gain additional maneuver points. You can convert bard spell slots you have into maneuver points based on the table below.
|
Spell Slot Level |
Maneuver Point |
|
1-3 |
2 |
|
4-5 |
3 |
|
6-7 |
4 |
|
8-9 |
5 |
Using Maneuvers
You can use one maneuver during each turn. Some maneuvers require concentration, as if concentrating on a spell, or certain conditions to use. Some maneuvers require your target to make a saving throw to resist the maneuver’s effects.
Martial Maneuver save DC: 8 + your proficiency bonus + your Charisma modifier
|
Bard Level |
Maneuver Points |
Maneuvers Known |
|
3 |
3 |
2 |
|
4 |
4 |
2 |
|
5 |
5 |
2 |
|
6 |
6 |
3 |
|
7 |
7 |
3 |
|
8 |
8 |
3 |
|
9 |
9 |
3 |
|
10 |
10 |
3 |
|
11 |
11 |
3 |
|
12 |
12 |
3 |
|
13 |
13 |
3 |
|
14 |
14 |
4 |
|
15 |
15 |
4 |
|
16 |
16 |
4 |
|
17 |
17 |
4 |
|
18 |
18 |
4 |
|
19 |
19 |
4 |
|
20 |
20 |
4 |
Many Stories Inspired
Starting at 3rd level, you become proficient in your choice of History or Religion, and you can add your Charisma modifier on checks to recall information using either skill.
Additionally, when you use a maneuver, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and subtract the result from the maneuver point cost of the maneuver. Once you use this feature, you can’t use it on a maneuver from the same saga until you finish a long rest.
Saga Savant
When you aren’t telling stories of legendary heroes, you’re rehearsing the next retelling. You learn two maneuvers of your choice. These do not count against your maximum number of maneuvers known. Each time you finish a long rest, you can replace one of the maneuvers you know as a result of this feature with a different maneuver.
Legendary Prowess
When you expend a spell slot to gain maneuver points, you gain twice as many maneuver points as normal.
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