Base Class: Barbarian
While following the Path of the Crazed Gunman you gain proficiency with firearms. While raging any benefits that would be applied to melee weapons are also applied to firearms.
Precussive Engineer
You understand the soul of firearms better than most, and nothing works better than a swift smack. When repairing a misfire use your STR modifier instead of INT.
Gunner's Retribution
Beginning at 3rd level while raging and wielding a firearm you emanate a faint protective aura over yourself. As a reaction you can reduce the damage taken from a ranged attack by 1d6 + your Barbarian level and apply the reduced damage to your next ranged weapon attack's damage. You can use this ability three times per long rest.
Spray and Pray
Blinded by your rage you could lose control of your gun causing you to fire wildly into your enemies. While raging you can choose to make a firearm attack in a 50ft cone forcing any creatures in the cone to make a DEX saving throw. On a failed save they take the weapons rolled damage with half as much on a successful save. Using this ability consumes all of the ammo loaded in your gun and requires a reload on your bonus action.
Bullet Time
The adrenaline pumping through your system in a firefight enhances your personal protective aura seemingly slowing down the fight around you and your allies. Beginning at 10th level while raging you and any creatures you choose within 15ft of you gain a bonus to AC and DEX saving throws equal to your proficiency bonus.
Bulletproof
You've been shot so many times your skin is more lead than flesh and your protective aura has been strengthened in the forge of battle. Beginning at 14th level while raging you are now immune to piercing damage from all sources. As a reaction if you are hit with a ranged attack you can roll 1d12 and on an 8 or higher you can deflect the attack back at the attacker for half damage. You take half of the damage received from the attack if it is not piercing damage.
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