Fighter
Base Class: Fighter

A man dances and weaves between each attack, and sees an explosed connection in the golem's shoulder. A quick, precise stab, and the limb falls to the floor. Fighter's who follow the Breaker archetype are precise and deadly, each stab being the only one they need normally. Able to pinpoint and damage exposed weakpoints with maximum output is the skill of a Breaker, to dodge until the perfect moment to strike. Some spend years training in the biology of beast and monster, studying each limb. Others go off intution, and are able to estimate the weakpoints of a creature just at a glance.

Pinpoint Accuracy

3rd-level Breaker feature

Your critical hits cannot have their damage reduced in any way. Additionally, you deal extra damage equal to half your fighter level (rounded down) on a critical hit.

Study Biology

7th-level Breaker feature

You may study a creature's biology as an action, rolling an investigation check contesting their constitution score. On a success, you may learn one of the following.

  • A damage type the creature is immune, resistant, or vulnerable to.
  • Their armor class.
  • Their current amount of hit points.
  • A special feature they have,

You may do so a number of times equal to your intelligence modifier (minimum of once).

At 14th level, you may study a creature's biology as a bonus action.

Deadly Strike

10th-level Breaker feature

If a critical hit you deal reduces a creature to an amount of hit points equal to or less then your fighter level, the creature dies instantly. This does not apply to a creature that has legendary actions,

Greater Advantage

15th-level Breaker feature

If you have advantage on a weapon attack, you may reroll one of the dice once.

Expose Weakpoints

18th-level Breaker feature

You may study a creature within 60 feet of you that you can see as an action, rolling an investigation check contesting their armor class. On a success, you manage to expose a weakpoint. Choose a number between 1 and 20. That number cannot be 1 or 20. You now deal a critical hit when you roll that number on an attack roll against that creature. You may expose a number of weakpoints equal to half your proficency bonus rounded down on a single creature.

You may do this a number of times equal to your intelligence modifier (minimum of 1) per long rest.

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