Base Class: Ranger
Rangers are a rare breed of adventurers, and even less use magic to make their mark in the world. However, some Rangers have found that going into specific fields of magic can make a huge difference in how they perform. These specific Rangers have found that they prefer to shock and shoot their targets by placing their arrows methodically and activating traps designed to turn your targets into charred corpses and in some cases saving your teammates.
Lightning Spells
You can learn all lighting spells as you level up. You immediately start with cantrips and every two ranger levels give you the next level of spells.
Special Arrows
You gain access to special arrows that, when hit by a lightning spell, will cause special effects based on the arrow.
Bronze Arrows: When hit with lightning these arrows will chain lightning to other nearby bronze arrows (up to 30f) and last 2 turns. These can be used to make traps or to cause damage to every enemy you hit within that radius. They can also act like lightning rods in storms. The chain lightning does 2d8 and the lightning strikes cause everyone within 10 ft to become blind for 2 turns and do 10d6 and destroys the arrow.
Gold Arrows: These arrows can be infused with electricity beforehand over a short or long rests (20 infused arrows on short rest and 60 on long rest) and when infused cause electrical explosions on contact with an object that do 4d6 damage. They act like normal arrows with +2 to damage rolls when not infused.
Full Iron Arrows: These arrows are entirely made of iron. When hit they attract magnetic objects for a turn, causing people with metal armor to make a Dexterity save to not be knocked prone and Sleight of Hand checks to keep the weapon in their hands. No matter what they get dragged 10 ft to the toward the arrow. Has a 60ft range.
The arrows can be crafted yourself if you have the materials or cost 20sl, 1gd, and 50sl, a piece respectively.
Charged Shots
You can channel your lighting into your arrows to deal another instance of the normal weapons as lightning damage. They also cause the a special arrow you firing to activate and causes all special arrows in 5ft of the charges shot to activate. To do this you need to take one turn to channel the energy.
Electric Slide
Once per long rest you can give yourself bonus walking speed equal to half your movement for 4 hours. You also can’t be attacked without disadvantage.
Supercharge
Once per long you can do these for 5 turns:
- Do unarmed strikes that do the chain lightning spell
- Do charge shots without costing a turn
- All special arrows within 20ft of you activate
- You can turn this mode off early by causing a electrical explosion that does 10d10
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