Base Class: Cleric
On the harsh world of Athas, where the Dark Sun scorches the land into shades of ochre and rust, there are no gods in the traditional sense, as all of the indigenous deities have been driven away and sealed by the Gray. However the elemental forces of nature, the laws put in place by the old gods when they made the world, still have power. Those who venerate and protect that natural order can call upon that power, and channel it to their desires. One such order worships and devotes itself to the Earth, to the very land itself and the bones beneath it. Clerics of such gods find peace in the slow movement of stone, the life-giving soils, and the whisper of the sands.
This is the Earth Domain.
Domain Spells
You gain domain spells at the cleric levels listed in the Forge Domain Spells table. See the Divine Domain class feature for how domain spells work.
Forge Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | cure wounds, wrathful smite |
| 3rd | meld into stone, elemental weapon |
| 5th | conjure elemental, wall of stone |
| 7th | investiture of stone, move earth |
| 9th | earthquake, invulnerability |
Bonus Proficiencies
When you choose this domain at 1st level, you gain proficiency with heavy armor.
Acolyte of the Old Gods
At 1st level, you gain proficiency in the survival skill and learn the Druid cantrip Mold Earth. If there is water within 120ft, you can sense its location and direction of flow.
Channel Divinity: Stone Shield
Starting at 2nd level, you can use your Channel Divinity to raise a barrier of stone around yourself in a 10ft radius sphere. This sphere grants you total cover and is airtight. It moves with you at your speed, with you as its center, for up to one minute. The Stone Shield has an AC of 20, and hit point equal to yours at the time of its creation. The Shield is strictly a protective measure, and can not be used to crush or otherwise harm other creatures, as it will push such creatures aside to the nearest empty space.
Blessing of the Earth
Starting at 6th level, your connection with the earth grants you special abilities:
- You gain resistance to bludgeoning damage.
- You gain resistance to fire damage caused by lava or other kinds of heated earth.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with the might of the Earth's power. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 force damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Guardian of the Earth
At 17th level, your blessed connection with the earth becomes more powerful:
- You gain immunity to bludgeoning damage.
- You gain immunity to fire damage caused by lava and other types of heated earth.
Comments