Base Class: Barbarian
A small combination of Totem barbarian path of the bear and one skill from path of the beast barbarian.
Due to genetic augmentation or anomaly this Abhorrent has received ungodly strength and ability.
Perfect Creature
Due to your natural hardiness you gain resistance to all attacks excpet psychic while raging.
You no longer take damage from ingesting indigestible or toxic substance due to unnatural digestion system.
You are required to take poisons or other toxins (alcohol etc) or receive 1d10 psychic damage as per dm choosing.
Unnatural strength
You gain the might of a abomination. Your carrying capacity (including maximum load and maximum lift) is doubled, and you have advantage on Strength checks made to push, pull, lift, or break objects.
Altered Form
You can also alter your form to help you adapt to your surroundings. When you finish a short or long rest, choose one of the following benefits, which lasts until you finish a short or long rest:
- You gain a swimming speed equal to your walking speed, and you can breathe underwater.
- You gain a climbing speed equal to your walking speed, and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
- When you jump, you can make a Strength (Athletics) check and extend your jump by a number of feet equal to the check’s total. You can make this special check only once per turn.
Dread Presence
While you're raging, any creature within 5 feet of you that's hostile to you has disadvantage on attack rolls against targets other than you or another character with this feature. An enemy is immune to this effect if it can't see or hear you or if it can't be frightened.
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