Monk
Base Class: Monk

Monk warriors trained in the way of the thousand fists are some of the most feared combatants, even if they don't need a weapon. They excel when they are able to make quick flurries of attacks against one enemy or many.

Empowered Strikes

At 3rd level when you attack a creature with your flurry of blows technique you can perform one of the following actions. This must be chosen before any attack rolls.

  • Quickened Strikes: You can increase the number of unarmed attacks to 3.
  • Debilitating Strike: If both unarmed attacks hit the creature must make constitution saving throw or be unable to take reactions until the end of your next turn.
  • Forceful Blow: If you hit the creature with one of your attacks, the creature must make a strength saving throw or be pushed back 5ft in a straight line, if both attacks hit, the creature is instead pushed 10ft.

Grounded Stance

At 6th level at the beginning of your turn, you may spend 2 Ki points to enter a grounded stance which lasts for 1 minute, empowering your attacks and bolstering your defenses but making you less mobile. Whilst in your grounded stance, you gain the following:

  • Your unarmed strikes deal an additional 1d6 force damage.
  • You gain a +2 to your Armor Class.
  • Your movement is reduced by 10ft.

Redirect Elements

At 11th level you gain resistance to a damage type of your choice of the following: fire, cold, lightning, acid or thunder. At the beginning of a long rest, you may choose a different damage type to gain resistance to. When you decrease an attack's damage by 20 or more because of this resistance, you may redirect the attack and deal 1d8 of that attack's damage type to the creature.

At 17th level, the damage increases to 2d8.

Flurry of Wrath

At 17th level, you have learnt to cause as much destruction at the expense of your own health. When you use your Flurry of Blows, you may make 3 additional attacks instead of 2 (maximum of 5 or 6 if you use Quickened Strikes) and gain a +3 to your attack and damage rolls mad with those attacks and all subsequent unarmed attacks until the end of your turn. When you use this ability, you gain 1 level of exhaustion. You may use this ability a number of times equal to your proficiency bonus and only once per turn.

Additionally, you may gain additional bonuses to your grounded stance by spending 4 Ki points rather than 2. You gain the following additional bonuses:

  • Your unarmed strikes deal an additional 2d6 force damage.
  • When you take the dash action you gain the effect of taking the disengage action.
  • You no longer have a 10ft penalty to your movement speed.
  • If a creature hits you with a melee attack you can use a reaction to make an unarmed strike against it.

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