Bard
Base Class: Bard

The bards of the College of Shredding, who refer to themselves as "rockstars", have been awestruck by the destructive and chaotic capabilities of powerful extraplanar beings and/or natural disasters. Seeking to emulate the wild freedom following the aftermath of a visit by these forces, these bards create powerful magic instruments that can help them shape or destroy the world around them to spread anarchy and inspire the same awe in others that they themselves have witnessed. As they spread their music and their message of anarchy, bards of the College of Shredding gain a following and reputation; whether they are famous, infamous, or something in between, is based off of the actions they've taken on their journey. 

Fight the Power

At 3rd level, bards from the College of Shredding become experts in starting riots. When making a Charisma (Persuasion or Intimidation) check to convince others to perform acts of rebellion, you add a bonus to the roll equal to your proficiency bonus (unless you already have expertise). These checks are made with advantage. This feature can be used a number of times equalling half your Charisma modifier rounded down per long rest 

Instrument of Destruction

At 3rd level, bards from the College of Shredding can craft Instruments of Destruction. By performing an hour-long ritual, you can take a greataxe, greatclub, greatsword, or warhammer and enchant it, causing it to become a string instrument and magical weapon. This ritual makes you proficient in the weapon and granta it the following properties:

  • Can use Charisma modifier, instead of Strength or Dexteriry, for the attack and damage rolls. 
  • You can not be disarmed of this weapon and it teleports back to you if it is 10 feet away from you for one minute. 
  • You gain bonuses to attack and damage, as well as a bonus to damage equal to a number of rolls of your Bardic Inspiration dice as described in the table below. 

If using a magical weapon that already has a bonus to attack and damage, it doesn't gain extra bonuses when it becomes your weapon of destruction (you still add Bardic Inspiration to damage as described in the table below).

 

Weapon of Destruction Progression Table

Bard Level

Attack and Damage Bonus

Bardic Inspiration Dice Size

Number of Bardic Inspirations Added 

3-4

0

d6

0

5-9

+1

d8

1

10

+1

d10

1

11-14

+2

d10

2

15-16

+2

d12

2

17-20

+3

d12

3

Chaos Chords

Finally, at 3rd level, you can channel your destructive magic through your Instrument of Destruction through riffs known as Chords of Chaos. Only one chord can be used per turn. 

 

Crash-endo

When casting a damage dealing spell with an area of effect, you can expend a Bardic Inspiration to add additional thunder, fire, or force damage that equals the same number of bardic inspiration dice per spell level. This damage also affects structures.

 

Ruthless Reverb

When you hit a creature with your Instrument of Destruction, you can expend a Bardic Inspiration to deal additional thunder, fire, or force damage equal to a roll of your Bardic Inspiration die. The target must then make a Constitution saving throw, on a failed save, they repeat this damage at the beginning of their next turns for the duration (target can repeat the saving throw at the end of each of their turns). This effect lasts a number of turns equal to your Charisma modifier. 

 

Discordant Dissonance 

As an action, by expending a bardic inspiration, you can force a number of creatures up to your Charisma modifier that can hear you to take thunder damage equal to a roll of your bardic inspiration dice. They must also make a Constitution saving throw against your spell save DC or have disadvantage on attacks and ability checks until the end of your next turn.

 

Shielding Chord

When a friendly creature (including yourself) within 30 feet that can hear you is hit by an attack, you can use your reaction to expend a Bardic Inspiration to surround them with a thunderous aura, increasing their AC by a roll of your Bardic Inspiration die, potentially turning a hit into a miss. 

Moshing Melody

At 6th level, you've learned to channel your chaotic magic to play songs that inspire your allies to go on a rampaging dance. As a bonus action you can begin to aggressively play your Instrument of Destruction, granting a number of allies up to your Charisma modifier the following benefits:

  • Their walking speed increases by 10
  • They gain the ability to move up to their speed and attack a hostile creature as a reaction on each of their turns
  • Once per turn, when they make a melee attack, they can force all hostile creatures in a 5 foot radius from them make a Constitution saving throw against your spell save DC or take thunder, fire, or force damage equal to two rolls of your Bardic Inspiration dice and are knocked prone. On a successful save they take half damage and are not knocked prone.

While playing the Moshing Melody, you are unable to take Actions on your turns (you can still take bonus actions and reactions). If you take damage while using this feature, you must make a Constitution saving throw to maintain your performance. The DC equals 10 or half the damage you take, whichever number is higher.

Chord Progression

At 14th level, your mastery over your Instrument of Destruction has strengthened your Chaos Chords. Whenever you use a Chaos Chord or Moshing Melody, add an additional Bardic Inspiration die to the roll. Additionally, you may use a d6 instead of your bardic inspiration dice in order not to expend a use of your Bardic Inspirations (if using a d6, you still add additional damage dice with this feature, but the size reduces to a d6). 

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