Base Class: Paladin
This Paladin has shown their deity that they are willing to achieve any and all tasks by any means necessary, even if the means are morally ambiguous and questionable. This Paladin has never been shy to the thought of killing and this is displayed by the powers they wield. through extensive training and knowledge of the darker arts given to them by their deity, they have achieved spells and abilities not normally bestowed to Paladins.
Dark Paladin Spells
An Oathbreaker paladin loses previously gained oath spells and instead gains the following Oathbreaker spells at the paladin levels listed.
| Paladin Level | Spells |
|---|---|
| 3rd | False Life, Feather Fall |
| 5th | Shatter, Heat Metal |
| 9th | Fly, Fear |
| 13th | Black tentacles, Private Sanctum |
| 17th | Cloudkill, Conjure Elemental |
Channel Divinity
A Dark Paladin of 3rd level or higher gains the following two Channel Divinity options.
Soul Reaver's Grasp. As an action, you can channel the forbidden power of the Soul Reaver. Choose a target within 30ft. Their life energy is drained, and they take cold damage equal to your Paladin level. You regain hit points equal to half the damage dealt.
Abyssal Resilience. When you or an ally within 10ft takes damage, you can use your channel divinity to absorb a portion of it. Roll a d6 and reduce the damage by that amount.
Aura of Forbidden Resolve
Starting at 7th level, any allies within 10 feet of the paladin, When they are reduced to 0 hit points, an affected ally can choose to stay conscious with 1 hit point instead. However, this choice comes at a cost: they suffer a level of exhaustion. A creature can benefit from this feature from only one paladin at a time.
At 18th level, the range of this aura increases to 30 feet.
Forbidden Resistance
At 15th level, the paladin gains resistance to fire, cold, and lightning damage.
Eclipse Ascendance
At 20th level, the paladin can, as an action, you can invoke the Forbidden Eclipse Ascendance, you enter a state of otherworldly power for 1 minute. During this time:
- Your eyes blaze with azure fire, granting you true sight out to 120ft.
- Your weapon attacks deal an additional 2d10 radiant damage.
- you gain resistance to all damage except radiant.
Previous Versions
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