Warlock
Base Class: Warlock

Artistic Warlocks that have been granted the power to animate their artwork so long as they serve their Deity. Artlocks can use their Spell Slots to manifest anything they draw, from weapons to armor, even monsters that obey them, albeit with some caveats.

Summon Sketch

 At 1st level, you have the ability to create and summon Sketches to aid you inside or outside of combat. Creating and summoning a Sketch takes one turn. Summoning an Inanimate Sketch costs 1 Spell Slot of level 1 or higher; Summoning an Animate Sketch costs 2 Spell Slots of level 1 or higher. Sketches persist for 1d4 turn(s) before being crumpled, rendering them unusable.

When summoning Inanimate Sketches, their effects are greatly diminished compared to their real counterpart. (Divide its effects by 3, rounded up)

When summoning Animate Sketches, their HP and relevant stats are proportionally scaled compared to their real counterpart. (Assume the Sketch is only 1 foot tall/long, round down.)
(If a Goblin is 3 feet tall and has 7HP, then a Goblin Sketch would be 1 foot tall and have 2HP)

When in Combat, Animate Sketches have their attacks' damage increased by your Charisma modifier.

(Size-altering spells such as Enlarge or Reduce will apply their effects to an Animate Sketch if the spell is applied before the Sketch is summoned)

Rushed Artwork

When Creating a Drawing or Masterpiece, you have the option to roll 1d20 + your DEX Modifier to speed up your creation. If the roll is a 10 or below, you will create a Sketch instead; If the roll is above a 10 you will remove 1 turn from the creation timer, if the roll is a 20 or higher then the artwork is completed immediately and ready to be used.

Summon Drawing

At 6th level, you have the ability to create and summon Drawings to aid you inside or outside of combat. Creating and summoning a Drawing takes two turns. Summoning an Inanimate Drawing costs 2 Spell Slot of level 3 or higher; Summoning an Animate Drawing costs 3 Spell Slots of level 3 or higher. Drawings persist for 2d4 turn(s) before being crumpled, rendering them unusable.

When summoning Inanimate Drawings, their effects are diminished compared to their real counterpart. (Divide its effects by 2, rounded up)

When summoning Animate Drawings, their HP and relevant stats are proportionally scaled compared to their real counterpart, then doubled. (Assume the Drawing is only 1 foot tall/long, round down.)
(If a Goblin is 3 feet tall and has 7HP, then a Goblin Drawing would be 1 foot tall and have 4HP)

When in Combat, Animate Drawings have their attacks' damage increased by your Charisma modifier.

 

(Size-altering spells such as Enlarge or Reduce will apply their effects to an Animate Drawing if the spell is applied before the Drawing is summoned)

Summon Masterpiece

At 10th level, you have the ability to create and summon Masterpieces to aid you inside or outside of combat. Creating and summoning a Masterpiece takes three turns. Summoning an Inanimate Masterpiece costs 3 Spell Slots of 5th level or higher; Summoning an Animate Masterpiece costs 4 Spell Slots of 5th level or higher. Masterpieces persist for 4d4 turn(s) before being crumpled, rendering them unusable.

When summoning Inanimate Masterpieces, their effects are not diminished compared to their real counterpart.

When summoning Animate Masterpieces, their HP and relevant stats are proportionally scaled compared to their real counterpart, then tripled. (Assume the Masterpiece is only 1 foot tall/long, round down.)
(If a Goblin is 3 feet tall and has 7HP, then a Goblin Masterpiece would be 1 foot tall and have 6HP)

When in Combat, Animate Masterpieces have their attacks' damage increased by your Charisma modifier.

(Size-altering spells such as Enlarge or Reduce will apply their effects to an Animate Masterpiece if the spell is applied before the Masterpiece is summoned)

Previous Versions

Name Date Modified Views Adds Version Actions
5/13/2024 3:26:09 PM
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6/20/2024 7:28:58 AM
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