Fighter
Base Class: Fighter

Long ago, there was a god of freedom and liberation.  This god was the sun god Nika.  The dreams of those who wished to have his power condensed into the mysterious fruit know as the gum gun fruit.  You found said fruit and after eating it, gained this gods rubber body.  This allows you to fight in a completely unique way like no other.

Rubber Body

You ate the gum gun fruit.  This turned your body ti rubber allowing for a completely unique battle style.  For starters,  your unarmed reach becomes 10ft as well as your unarmed strike dealing 1d6+Strenght modifier Bludgeoning damage.  Along with that, you can swing from object to object.  Once per turn, for free, you can choose to swing to an area within 30 ft of you.  If this area is in the air, you can choose to either fall from that point or make ann acrobatics check with a dc equal to half the distance you are from the ground.  If you succeed you stay up there.  Along with this you gain resistance to lightning and bludgeoning damage as well as resistance to all bullet attacks.  Along with all this you gain 3 unique attacks.  You can use each attack a number of times equal to your proficiency bonus+1.  Some of these attack require saving g throws.  To calculate the DC, use the formula 10+strength modifier+proficiency bonus 

Battleaxe.  You launch your leg into the air befor launching it down.  Every creature within a 20ft line in front of you must make a dexterity saving throw or take 2d8 bludgeoning damage.  This attack include creatures flying at most 20ft off the ground.

Bell.  You launch your head back before smashing it into a creature in front of you.  Roll an unarmed strike, if it hits it deals 1d8+strenght modifier bludgeoning damage and the creature must roll a wisdoms saving throw or be confused for one round.  This attack works even if you are grappling or being grappled.

Gatling.  You launch your fists back before using the elastic energy built up to launch a barrage of blows at your enemies. Every creature within a 30ft radius cone must make a Dexterity saving throw or take 1d4X the damage of one Pistol or half as much on a fail. Also, you can hold this for 2 rounds, dealing the same damage each action you take. This also stuns the target unless they succeed in the saving throw or if you end this attack. However, any creature that attacks you during this instantly hits, deals double damage, and ends your barrage of attacks. You can do this a number of times equal to your proficiency bonus+1.

Gears

As you realize there’s a limit to your power you find out how to use your rubber anatomy to boost your power immensely. You unlock 2 new forms, gear 2 and gear three.  You can enter either of these forms as a bonus action on your turn or freely outside of combat.

Gear 2.  By pumping your blood through your body, you can boost the physical abilities of your body to extraordinary levels of power. You double your movement speed for starters, you deal an extra 1d6 damage on all attacks, you gain a +3 to all physically related rolls and damage rolls, Your Gatling attack gets a 1d6X, you gain 10 temporary hit points, and you get an extra reaction. However, this lasts 1 minute (10 rounds) and when you exit, you gain 2 levels of exhaustion and your attacks deal half damage. But, you can choose to re-enter, doubling the defects but keeping all your buffs

Gear 3.  You blow yourself up to an extreme size to increase the power of your hits. You gain an extra 1d10 Bludgeoning damage to all attacks. Also all attacks gain a AOE cone effect of 10ftIf they already have an AOE effect they double in AOE distance). Along with this your reach is doubled.  You also deal an extra 2X damage to all objects. All attacks half the target's speed as well. Along with all these buffs you crit on a 19-20. However, this lasts 2 minutes and when done, you become small in size, lose a fourth of your weight, all attacks have disadvantage and you deal half damage. This defect lasts for 1 minute.

Elastic Increase

As your power grows, you fighting capabilities increase as well as your elasticity, allowing for more unique attacks and more potency in said attacks.

For starters, whenever hit with a bullet, roll a d6.  On a 6, the bullet ricochets off you into the shooter and the shooter takes half the damage the attack deals.  Your reach becomes 15ft for unarmed strikes and said strikes now deal 1d8 bludgeoning damage.  Gatling is a 20ft cone.  Battleaxe also becomes a 20ft line as well.  Bothe bell and battle axe deal an extra d8 bludgeoning damage too.  Your elastic swing now becomes 30 ft.  You also gain 3 new attacks.

Bazooka. You launch both hands back, using the elastic force to launch them forwards in a shoving manner. Roll an unarmed strike, if you hit you deal 2d8+strength modifier bludgeoning damage. Also they are launched back 20ft and they must make a Dexterity saving throw or be knocked prone.

Stamp. You stamp on a creature of your choice. Roll an unarmed strike, if you hit you deal 2d6+Strength modifier Bludgeoning damage. This attack(If hit while you're falling) deals extra damage equal to the fall damage you take and you take half damage. You cannot dual wield.

Red Hawk.  You launch your first back, before launching it back using haki to allow it to catch fire before punching the target with insane force. Roll an unarmed strike. If it hits, you deal 1d8 + strength modifier Bludgeoning and 2d6 fire damage. The hit target also must make a strength saving throw or be stunned for 2 other creatures turns. However, unlike most other attacks, you can only use this attack a number of times equal to half your proficiency bonus+1 per day

 

Gear 4

You cover your arm with armament haki before blowing into yourself, I’m using your muscles with haki making you more powerful and faster then ever.

There are three forms you can choose to enter. Keep in mind unlike gear three these forms get the same buffs gear 2 has. However, this lasts 1 minute (10 Rounds) and afterwards you gain 2 levels of exhaustion and require 10 minutes of undisturbed rest.

Bounce. For this top-heavy, powerful form, your buffs include... your jump triples, you deal an extra d10(Instead of a d8), your AC increases by 3, you gain 30 temporary hit points, and you gain a +2 to all saving throw rolls

Tank. For this large, impenetrable form, you can do the following. You gain 50 temporary hit points, you gain resistance to all damage, you AC increases by 5, you gain a +5 to all saving throw rolls, you have advantage on all constitution rolls, you can eat anything, and you don't take any add on damage(The + Number attacks have like 2d6 + 5). However, your speed is halved, you have disadvantage on all speed related rolls, and you can't use a bonus action.

Snake. For this speedy, hard-hitting-never-missing form, you can do the following. Your speed is quadrupled(instead of tripled), you gain an extra attack action, you gain a +5 to all attack rolls, your reach becomes 50 ft, your Gatling deals 1d8X damage, 3 times you can choose to ricochet your punches off of walls granting you advantage, and you can choose to reroll an attack you missed 3 times per time you enter this form.

Gear 5

Gear 5 is the ultimate for of nika and your peak.  This power allows you to fully embrace the sun god Nika’s powers and use them to the full extent of your abilities.  While in this form, your hair is a bright white and you have a cloudlike arch behind you going from shoulder to shoulder. You also gain a multitude of abilities. This lasts for 10 minutes and when you untransform, you require at least 10 lb of food and 3 hours of rest.

Land or Rubber. The very world around you becomes rubber. everything within 2 miles of you becomes hard terrain for any creature besides you. You can also alter objects to become rubber and use them to do special actions ( at GM's discretion).

Size Altering. You can be whatever size you wish.

Toon Force. You can morph yourself in weird and wacky ways to do things. 3 times per long rest, you can choose to boost something you or debuff the action of another creatures.

Increased Speed. Due to the rubbery terrain, your movement speed is multiplied by 4.

Power Surge. Once per transformation, you can choose to crit for an attack.

The Power of Liberation. You cannot be restrained nor can any ally within 50 ft of you.

Nika's Will. You have advantage on all attacks against a creature who is of evil alignment.

Uncontrollable Joy. You are constantly laughing, free of control from anyone granting you immunity to charms.

Reality Shift. You shift reality to your way, like the sun god Nika. Once per transformation, if you see something you dislike, you can choose to try and change it. Roll a d100. on a 70 or above, you change it to a desired way. Make sure it is done in a feasible manner (No blinking out of existence hoo ha)

Elastic Power Increase. You deal an extra D12 On all unarmed attacks

Comments

Posts Quoted:
Reply
Clear All Quotes