Base Class: Barbarian
"I am Ordgat, son of of Urath, and follower of the blood god, Oraggim. You will face me here and you will see nothing but blood and bone!"
-Ordgat the Splitter
The Path of blood and bone is meant for those whose life is battle to the death and to see how much blood and bone one can spew out. Most are Orcs who travel this path of bloodlust, but some can be of other races. The path is for those whose bloodlust have become so great that they are able to weaponize that very lust and grow stronger from it.
Yurn's Folly.
Oraggim long age placed in his champion, a drop of his own blood, the champion known as Yurn The Bloody Champion, had made a orcish kingdom long age called Urur'dathlok (The bones of mother earth). Here they, stood, destroying anything in their path no village was safe, death followed Yurn and his army of crimson, however, one man stood against him, a beautiful woman of Volika elven origin she asked him to leave or face divine retribution. A low murmur turned into hysterical laughing, so amused he was that Yurn stayed his men and walked right up to her, again she said to stay the weapons and leave, before she could finish, he was about to swing his sword at her, but was caught by a large unseen man a dragonborn, the dragonborn only stared with the weapon in his hand making him bleed. Yurn was surprised but pulled the sword away and then swung at him, and hit, but then he felt divine flame lick up his chest, the dragonborn only stood and watched. Hit after hit he took, with each one, Yurn had the divine flame burn him until he started laughing, laughing at this man who stood and did not do anything but take the hits. He saw beauty before him before the last flame took his life.
Crimson veil
Starting when you choose this path at 3rd level, you can choose when you rage to wreath yourself in blood, turning it into a acidic liquid. While you’re raging, you gain temporary hit points equal to two times your barbarian level, any creature that hits you on their turn with a weapon attack, takes acid damage equal to 1d4 + half your barbarian level. This feature lasts until your temporary hit points are gone. Once you do this, you can't activate the Bone Splitting Transformation until your rage ends.
Bone Splitting Transformation
At 3rd level, you can choose when you rage to transform into a terrifying creature as your bones and tendons begin to crack and snap reforming your body. For one minute, you can transform your body and gain two new abilities.
- You gain a extra 5ft reach to your weapon attack made with the claw.
- You gain an extra appendage sprouting from your back in the form of a claw, this claw can be used to make one attack as a bonus action it is considered as a unarmed attack,
- the damage is 1d6+your strength modifier in slashing damage.
Body Manipulation
Starting at 6th level, Your blood and bones mold and change constantly giving you an edge, when you finish a long rest, you gain one extra feat that doesn't give you a spell. You must choose a different feat every long rest, until 5 long rests are completed before you can choose the previous ones.
Improved Veil and Transformation
At 10th level, your abilities become more powerful and terrifying to many who see it. Your crimson veil now deals 1d8+half your barbarian level, additionally, you negate half of the roll in damage. Your bone splitting transformation can attack twice instead of once and gives you a +1 to your AC.
Gore Master
Beginning at 14th level, your connection to the blood and bones inside of you is so great, you can be come an aspect of gore itself.
While you’re raging, you can use an action to use both the bone claw transformation and the crimson veil abilities until you stop raging or lose consciousness. When you lose your rage, or lose consciousness, you must immediately roll three death saves on two successes, nothing happens, on three failures, you fall into a coma for 2d6 days. A spell of 8th level or higher greater restoration can cure this effect.
Previous Versions
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