Base Class: Cleric
Within Desaenos there are many faiths which draw upon the power of all who have come before. Weather a derivative of the dwarvish elders, the great riders of Chiron, the Way of the Claw or the more heretical faiths of Asatro or the infernal redeeming faiths you have inherited the culture of your people and carry their legacy and traditions upon your back. Ancestral clerics often spend long periods of time practicing and preforming the legends of their people to others within their faith, working hard to commit the vast pantheons of saints, elders, dragons, heroes or the subject of their cultural vernation to memory. Only then will the cleric leave home and seek to bring honor and glory to their people.
Domain Spells
1st-level Ancestral Domain feature
You gain domain spells at the cleric levels listed in the Ancestral Domain Spells table. See the Divine Domain class feature for how domain spells work.
Ancestral Domain Spells
| Cleric Level | Spells |
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1st |
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3rd |
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5th |
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7th |
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9th |
[Tooltip Not Found], legend lore |
Keeper of Legends
1st-level Ancestral Domain feature
You gain proficiency in the History if you did not already have it. If you did already have it, instead your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies..
Ancestral Relic
1st-level Ancestral Domain feature
You have been bestowed a relic with significance to the ancestors of your culture or faith that gathers spiritual energy. This relic is a tiny object of your choice. Whenever a creature wearing or holding the relic fails a saving throw within 30ft of you, you may use your reaction to add your proficiency to the roll possibly turning a failure into a success. This ability may be use a number of times equal to your wisdom modifier. You regain expended uses when you finish a long rest.
If you lose the relic, you can perform a 1-hour ceremony to transfer the magic to another nonmagical cultural relic you are holding. This ceremony can be performed during a short or long rest, and it renders the previous relic useless.
Channel Divinity: Guidance of the Ancestors
2nd-level Ancestral Domain feature
As an action, you can use your Channel Divinity to call upon your cultural ancestors to bestow their strengths upon you. Chose any skill or tool. For the next hour you gain proficiency in your choice, if you already have proficiency, your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
Ancestral Paragon
6th-level Ancestral Domain feature
You have lived up to your ancestors and are destined to join them and guide the next generation. If you die within 30ft of your Ancestral Relic your soul moves to inhabit it, able to telepathically communicate with the holder. If this occurs you are considered to have died only 6 seconds ago no matter the amount of time you truly stay dead. additionally, while dead in this way anyone holding your Ancestral Relic can use their reaction to grant themself the Ward of Ancestors if you are willing.
Spiritual Guidance
6th-level Ancestral Domain feature
Your connection to spirits has allowed you to better hear their warnings. When you cast the spell Augury, you never get a random reading regardless of the time it was used. Anyone holding your Ancestral relic may cast Augury as a ritual. Once cast in this way it may not be done so until you take a long rest.
Potent Spellcasting
8th-level Ancestral Domain feature
You add your Wisdom modifier to the damage you deal with any cleric cantrip.
Relic Empowerment
17th-level Ancestral Domain feature
You have become an elder and are capable of bestowing your power and knowledge to your allies through your relic. During a long rest you can place a single cleric spell of 5th level or lower within your Ancestral Relic, any holder of the relic is capable of expending the magic and casting the spell you stored within, using your spell attack and save DC. Once cast the relic can not be used again in this way until a long rest is taken in which it regains the previous spell cast into it if a new spell is not cast.
Previous Versions
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6/25/2024 11:04:16 PM
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Coming Soon
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