Base Class: Warlock
You have formed a pact with a entity that has never been seen they are known as storytellers these mystical creatures know how the world will play out and will tell stories that seemingly synch up to the worlds history. The pact you have formed is one of the rarer pacts as nobody has seen these creatures besides random glimpses people have to see them your pact allows u to see them more often than others so every move u make is watched by the storyteller of your pact.
Expanded Spell List
Your storyteller lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Storyteller Expanded Spells
| Spell Level | Spells |
|---|---|
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1st |
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2nd |
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3rd |
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4th |
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5th |
Storyteller's map
Starting at 1st level, you gain a map that will always show where you want to go and the best route to talk to that location. You can destroy your map to gain advantage on any roll you can do this once per long rest, you gain your map after a long rest
A Tale Is Imminent
Starting at 6th level, you can call on your patron to reveal a tale for 1 minute on whats about to happen and the way to continue that tale, This effect also gives advantage on doing the things to make this tale true. While in a 5ft radius of your storytelling map the amount of time this effect goes for is tripled
Once you use this feature, you can’t use it again until you finish a short or long rest.
Resting Tale
Starting at 10th level, you call on your patron to tell a tale this tale gives you the effects of a short rest, roll 1d4 and whatever the results are u get that amount as extra spell slots
Once you use this feature you can only use it again after a long rest
Armor of many words
Starting at 14th level, your patron creates armor from the many tales its told, if you arent wearing any armor it is AC + your charisma modifier and a number equal to 2d6s, if you are wearing armor its your armored AC + your charisma modifier, this lasts for 1 hour
If you are hit while this effect is in active next attack you deal to that creature takes an extra 3d8s of psychic damage
Once you use this feature, you can’t use it again until you finish a long rest.
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