Base Class: Wizard
The School of Manifestation is able to control the arcane energies that surround your spells and conforms them into physical creatures to be used in battle. with this school of magic, you will learn what it truly means to summon your creatures, control the battle and manipulate the odds to bring victory in your battle.
Arcane Manifestation
2nd-level School of Manifestation feature
Whenever you cast a spell using your arcane focus, you may spend an Arcane Manifestation to summon the spell as a small Manifestation. the manifestation can do basic actions, has the casters stats and can cast its own spell when commanded as a bonus action. If thematic lean age is allowed by the DM, then alternate actions that fit the Manifestation may be used (example, magic missile might be a weapon that moves with someone, or Long strider is a stallion which you can mount).
the Manifestation has HP equal to the casters Proficiency modifier + Level of the spell. and appropriate stat block equal to the size of the creature.
The Manifestation exist for the Duration of the spell that was cast (minimum 1 minute), it falls to 0 HP, you loose consciousness, if dispelled by some form of anti magic.
In addition, if you summon another manifestation or when it casts it's spell through the creature.
At LV 6 you can choose to manifest a Medium creature instead of a small and at 10th Level you may summon Large creatures
Prepared for anything
2th level School of Manifestation feature
When you finish a long rest, you may spend any number of Arcane Manifestations to prepare a selections of spells you know that match or equal the level the number of Arcane Manifestations spent (example, spend 3 and get a 1 and 2 level spell or a Level 3 spell)
until the end of a long rest, as a reaction; you may cast a prepared spell for free as long as you have the required components for the spell. in addition, if you have the Arcane manifestations to summon it as a manifestation, you may use them to summon the manifestation instead.
If you finish a long rest with prepared spells to spare, they are reset for a fresh set of prepared spells.
Spiritual Partner
6th-level School of Manifesting feature
You learn the spell Find Familiar and cast it for free once per day. When you cast the spell, you may choose a non-damaging spell of 3 level or lower and it becomes a Spirit instead of the other options. Your Partner acts as a Familiar with the additional use of the spell selected up to the number of a day equal to your intelligence modifier. They regain their charges at the end of long rest.
Sacrificial Transfer
10th-level School of manifestation feature
If you control at least 1 Arcane Manifestation, you may use an Action to Sacrifice at least 1 manifestation and cast a new manifestation with it being 1 size higher or less (medium Manifestation can become large, medium or small). If summoning a higher-level Manifestation than the Sacrificed one, you must spend a spell slot you have available (example, sacrifice a magic missile to summon a fireball. This will require a 2 level spell)
In addition to the summon, the new manifestation gains the health of the previous manifestation
Against all odds
14th-level school of manifestation feature
once per day you may select a spell that you know in you spell book and erase it. then you may choose a spell from any full caster spell list.
The DM then decides the difficulty Via A d100% roll depending on the circumstances.
If it is at or below the spell level of the wagered spell and you win the roll, you use the spell immediately and may learn it into your spellbook If you lose the roll the desired spell is cast, but not learned .
If the desired spell is above the wagered spell level and you win the roll, you cast the desired spell immediately but do not learn it. if you lose, you take necrotic damage equal to Xd10, X being the level difference between the lost spell and the spell you wanted.
when you cast a spell this way and have the Arcane Manifestations available, you may cast the spell as a manifestation by spending the remaining resources via the Arcane manifestation or Sacrificial Transfer features
Previous Versions
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6/28/2024 10:19:50 AM
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1.0
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Coming Soon
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