Warlock
Base Class: Warlock

 

 (Redacted)

Expanded Spell List

Your Unity patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

dissonant whispers, ray of sickness

2nd

detect thoughts, alter self

3rd

animate dead, summon undead (putrid form only)

4th

black tentacles, compulsion

5th

contagion, geas

 

Bonus Cantrips

At 1st level, you learn the Poison Spray and Primal Savagery cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.

 

Shared Mind

Starting at 1st level, when you damage a creature with a melee attack or a spell, you can gain a minimal awareness of that creature's mind. For 1 hour, you know the location of that creature if it is within 1 mile of you. You can only link with one creature at a time this way.

Starting at 10th level, your United Mind ability now lasts for 24 hours. While you are aware of a creatures location using this ability, as an action, you can meditate on the connection to be able to look through the eyes of the linked creature, as if they were you. While doing so, you are incapacitated until you end the meditation as a free action.

 

Additional Spellcasting

At 6th level, you learn two Enchantment or Transmutation spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the warlock table, or a cantrip. The chosen spells count as warlock spells for you but don't count against the number of warlock spells you know. You can change one of these spell each time you level up.

 

United Mind

At 10th level, you can speak telepathically to any creature you can see within 60 feet of you. You don’t need to share a language with the creature for it to understand your telepathic messages, but the creature must be able to understand at least one language or be telepathic itself.

As a bonus action when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically to you until the start of your next turn. To use this ability, the creature must be within 60 feet of you and be able to see you.

 

Subjugate Mind

Starting at 14th level, when you damage a creature with an attack or spell, you can use this feature to subjugate the mind of the target. The target creature makes a Intelligence saving throw. On a failed save, the creature's mind is overpowered by the will of your own, and is stunned for 1 minute. A creature can repeat this saving throw if it takes damage from you or your allies, and at the end of each of its turns.

While a creature is stunned in this way, as a bonus action, you can command the subjugated creature. Until this ability ends, it pursues the course of action you described to the best of its ability. The command must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the command. The commanded course of action can continue for the entire duration.

You can use this feature a number of times equal to your proficiency bonus, per long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
6/30/2024 12:51:48 AM
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