Sorcerer
Base Class: Sorcerer

Your flesh, your bone, your teeth, your organs, all used in battle. Sorcerers cursed with this birth shift and shape their body to best aid them in combat, much like that of a mimic they are survivours. Regardless of race, they can recognise similar beings with a simple glance, and are capable of warping their entire biology. Shifting their hands into blades, and hardening their muscle to become like armor, the twisted flesh sorcerer is a force to be reckoned with.

Hardened Muscle

1st-level Twisted Flesh feature

 Your muscles harden, and your skin becomes tough. When you aren't wearing armor, your AC equals 13 + your dexterity modifier. Additionally, you deal 1d4 + your strength modifier bludgeoning damage with your unarmed strikes.

At 14th level, while you aren't wearing armor, your AC equals 13 + your dexterity modifier + your constitution modifier.

Weaponised Bone

1st-level Twisted Flesh feature

 You gain proficency with simple melee weapons. As a bonus action on your turn, you may shift an arm into a bone weapon. A bone weapon may take the form of any one-handed simple melee weapon. You may shift the arm back as a bonus action.

Additionally, you may absorb the flesh of a dead creature within 5 feet of you as an action, regaining hit-points equal to your sorcerer level. The dead creature cannot be a construct or undead. You may do this twice per short rest.

Impossible Biology

6th-level Twisted Flesh feature

Whenever you cast a damaging spell, you may cause your bone weapon to deal damage equal to 1d4 per level of the spell until the start of your next turn. The bonus damage is of the type of the cast spell. Additionally, you have advantage on constitution saving throws.

At 12th level, the bonus damage increases to 1d6, and at 18th level, it increases to 1d8.

Extra Attack

6th-level Twisted Flesh feature

You can attack twice, instead of once, whenever you take the Attack action on your turn.

Rapid Regeneration

14th-level Twisted Flesh feature

Your odd nature allows rapid regeneration. You may expend a sorcery point at the end of your turn, expending a hit dice and regaining hit points equal to the roll. You may expend two sorcerery points to cleanse yourself of any of the following conditions; blinded, deafened, poisoned.

Contorted Flesh

18th-level Twisted Flesh feature

You can shapeshift and alter your body on a miniscule level. You deal an extra die of damage with your bone weapons. You may also adapt to any damage type. Over the course of 10 minutes, you may become resistant to one damage type of your choice. Over the course of 1 hour, you may become immune to that damage type. You may only be resistant to one damage type, and immune to one damage type at a time. The adaption lasts until you take a long rest.

Also you may also make it so you can take on the appearance, mannerisims, and voice of any humanoid creature that is no more then one size smaller or larger then you over the course of 1 minute. You do not gain any of their special abilities.

Finally, you may attack three times instead of twice whenever you take the attack action.

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