Warlock
Base Class: Warlock

This warlock has made a pact with the Lord of Winter, a strange fey from the far north. 
By behaving according to the rules stipulated by their new master and by leaving offerings during the darkest of nights the warlock is rewarded with valuable and unusual gifts. 

Expanded Spell List

The Lord of Winter lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Santaist Expanded Spells
Spell Level Spells

1st

sleep, command

2nd

Find Steed, pass without trace

3rd

Create Food and Water, Clairvoyance

6th

heroe's feast

7th

Teleport, fabricate

9th

 Wish

 

Sack of Gifts

Starting at 1st level, you are given a magical sack capable of holding many objects.

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to your Profficiency Bonus * 100 pounds, not exceeding a volume of 64 cubic feet. The Sack weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

The sacksl's AC equals your spell save DC. Its hit points equal your warlock level plus your proficiency bonus, and it is immune to poison and psychic damage.

If the sack is destroyed or you lose it, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and the previous vessel is destroyed if it still exists. The vessel withers into a pile of snow if you die.

A Million Chimneys in One Night

Starting at 6th level, you can call on your patron to slow the passage of time to a crawl. After taking an action, you may take an additional action. 

Once you use this feature, you can’t use it again until you finish a short or long rest.

Naughty list.

Starting at 10th level, whenever you are dealt damage by a creature you can see you may use your reaction to add that creature to the Naughty List.
A creature on the Naughty List always acts at a Dissadvantage and may never regain Hitpoints or gain Temporary Hitpoints for any reason. 
While a creature is on the Naughty List you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. As a bonus action you can learn wether or not the creature is currently sleeping.

A creature may only be removed from the Naughty List by taking the Help action while in sight of you.

Coal Touch

Starting at 14th level, wWhenever you touch a creature on the Naughty List or hit them with a Melee Attack you can use this feature to instantly force them to make a Wisdom Saving Throw. On a failed save an item on their person is turned to coal.

Items turned into coal weigh half as much as normal but counts as being destroyed for the duration, meaning that they have no effect while affected by this ability.

This effect lasts for a day, or until you use this feature again.

Once you use this feature, you can’t use it again until you finish a long rest.

Santaist Image

Comments

Posts Quoted:
Reply
Clear All Quotes