Barbarian
Base Class: Barbarian

Barbarians are often seen as hulking figures of thoughtless anger and violence, but that's not always the case. Sometimes rage can manifest as genuine annoyance of a situation, where what's needed is someone who can think on their feet, and maybe swing around an axe.

Relax A Little

Starting when you choose this path at 3rd level, you can chill it out a little when you rage. If you do so, for the duration of your rage when you recklessly attack, instead of advantage you get a +4 to all attack rolls, but people don't get advantage against hitting you.

Nice Guy Gets Mad

Beginning at 6th level, once per turn, when you hit an enemy with an attack, you can grant either one of of your allies advantage or one of your foes disadvantage on their next roll.

Level Headed

Beginning at 10th level, you can use your bonus action to help an ally think straight. When you do so, choose one ally that you can see within 30 feet of you. If the ally can see or hear you, they may reroll a saving throw against being charmed or frightened. You can instead use your action to grant you ally advantage on the roll.

Not Cool Man

Starting at 14th level, when an ally you can see takes damage from a creature that is within 30 feet of you, you can use your reaction to grant that ally resistance against the next instance of damage they take.

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