Base Class: Cleric
The moon, the sun, the stars, the endless void. Regardless of mortal intervention, the fates and the heavens constantly ebb and flow at the will of their deities. As a Cleric of the Cosmic Domain, you can draw upon their power to see more than what is present and potentially twist fate yourself. Deities like Ao, Beshaba, Merlyna, The Raven Queen, and Savros are the most likely to lay claim to this domain. They are the most eager to have a heavy hand in the movement of the cosmos and often attract the kind of worshippers that will just as eagerly protect or manipulate the threads of fate. Typically, these clerics will use some kind of divination tool (bones, crystals, tarot or tarokka cards, etc) as their holy symbol.
Domain Spells
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Written in the Stars
When you choose this domain at 1st level, you develop a greater understanding of how the cosmos work as well as how its creatures work and ultimately how to guide them to the right path. You gain proficiency in Wisdom (Insight and Perception) checks.
In addition, you learn the Guidance cantrip which doesn’t count against the number of cleric cantrips you know, and you can cast it as a bonus action.
Starry Eyed
Your eyes twinkle with the shine of the cosmos as you are blessed with Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. If you already have darkvision from some other source, add 30 feet to your original darkvision range.
As a reaction, you can use the Starstruck ability. This ability allows you to gaze into the eyes of a creature that you can see is attempting to hit you with a melee attack and attempt to thwart their attack. That creature makes a Constitution saving throw against your spell save DC. On a failure, it is blinded for 1 minute. A creature blinded by this ability repeats the saving throw at the end of each of its turns, ending the effect on a success. If it succeeds, the creature does not take on the effect.
You can use this feature once per long rest. At 10th level, you may use it twice per long rest. And at 20th level, you can use it thrice per long rest.
Channel Divinity: Cosmic Convergence
Starting at 2nd level, you can use your Channel Divinity to alter fate at just the right moment. As a reaction, you present your holy symbol when a creature within 30 feet of you is about to make an ability check, attack roll, or saving throw. You may choose to either give the roll advantage or disadvantage.
Oracle Sight
At 6th level, your connection to the cosmos grows stronger, allowing you to briefly peer into then past, present, and future to gain knowledge of what was, is, and will be. You gain advantage on initiative rolls.
Additionally, as a bonus action, you can enter a trance-like state in which your eyes fog over and you willingly become blinded for 1 minute. As a result, however, you gain 30 feet of blindsight for the duration..
At 14th level, 30 feet of blindsight instead becomes 30 feet of truesight.
You may use this feature once per long rest.
Boons of Fate
Starting at 8th level, you may call upon the constellations themselves, once per turn, to lend you a guiding hand when either making an attack roll or a healing roll.
The Great Hunter. When you hit a creature with a weapon attack, you can cause the attack to deal an additional 1d8 radiant damage. When you reach 14th level, the additional damage dealt increases to 2d8 radiant damage.
The Divine Healer. When using healing magic on an ally, you can roll an additional 1d8 to determine the amount of hit points restored. When you reach 14th level, the additional hit points restored increases to 2d8.
Child of the Stars
Starting at 17th level, you are all but one with the stars. You gain immunity to radiant damage.
Additionally, you can cast Contact Other Plane to communicate with celestials without needing to make an Intelligence saving throw as the celestials shield your mind from the horrors of their plane.
Once you use this feature, you cannot use it again until you finish a long rest.
Previous Versions
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11/29/2021 8:09:00 AM
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7/4/2024 11:08:30 AM
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